Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fera: The Sundered TribesNewsThe Fate of Fera (and our studio)
Community

The Fate of Fera (and our studio)

Fera: The Sundered Tribes · published 15 Nov 2024, 16:37 UTC

All newsPlayers around this dateRead on Steam

First we want to thank our early supporters and community for Fera. We learned a lot from your valuable feedback (both good and bad) and we’re sorry we were not able to deliver a better Early Access experience.

We made a lot of mistakes with our development and launch of Fera: The Sundered Tribes. As our first 3D Open World multiplayer game, we definitely bit off more than we could chew and there’s no blame to be laid on anyone or anything except for ourselves.

Honest numbers for Fera


Here’s the honest math regarding the sales of Fera:
- Lifetime Net Revenue: $110k
- Massive Damage take home 20% (our investors are owed the rest): $22K
- This is all we’re expected to see from the first 2 months of sales.
- Due to the lackluster sales, we could not afford to keep our team of 26 people so unfortunately we had to lay off 60% of the studio.
- We’re doing our best to help them find contract work and other opportunities.
- Because our studio is entirely reliant on publisher funding, the majority of our team has to work on a new unannounced project (for which we have already secured funding)
- Despite the flaws we are still proud of what we tried to accomplish with Fera and we would love to find a way to keep working on it if possible.

Hail Mary plan for saving Fera


We’ve come up with a Hail Mary plan that might be able to allow us to generate enough revenue to be able to hire (or hire back) resources to keep improving and adding to Fera if it succeeds. Here’s our plan:

- As of Nov 27, Fera will be on sale for 70% off until Jan 3rd.
- We feel this price drop is necessary to make Fera in its early state a much more attractive and fair price.
- We will attempt to fix some of the major issues with the game before this sale goes live.
- After the Autumn and Winter sales, Fera will release to v1.0 with a new BASE price of $9.99
- As the current game has about 25-35hrs of gameplay, we hope this will attract new players while still giving good value for the $9
- If we find a new life after the price drop and we are able to make enough revenue to hire people to work on the game we will do so (and let you all know our plans if so)]
- We’ve talked to a bunch of our fellow developers and some publishers about our plan and most agree it’s worth a shot.
- We’re being 100% transparent about this because we feel it’s the best approach and everyone who thinks about buying Fera for $9 will know what to expect and go in with open eyes.

Thanks again to everyone who believed in Fera and in us, we’ll do our best to keep the project alive as soon as it makes the revenue needed to hire on devs to continue the development.

For those early buyers we are working to make exclusive Founders Only glider wings and a pet for your village as a thank you for supporting us at launch.

Next steps:
- Quality of Life patch and exclusive Founders Only items update
- Autumn sale starts Nov 27 and the discount will be 70% off
- Custom sale at 70% bridging the gap between Autumn and Winter sale
- Winter sale at 70% off
- Fera v1.0 launch on Jan 3rd (our one and only shot at Steam visibility) at $9.99 with a 10% discount.

More from Fera: The Sundered Tribes

Other announcements

All news
Major update6 Jan 2025Steam Deck update and bit more on the fate of FeraHey Fera faithfuls, thanks for your patience and your continued support!! After our much needed holiday break, I'm pleased to announce that our latest patch includes the much awaited Steam Deck compatibility! (please read the update notes down below) In our original "State of Fera and our Studio" update, we discussed our "Hail Mary" plan for Fera. As of Jan 3, our base price for Fera has been s…Major update27 Nov 2024MAJOR UPDATE 0.7.0.0 (Early Access Founders Pack and Tons of Improvements)0.7.0.0 Founder's Pack And Improvements We recognize that this drastic price decrease by 70% will be unfair to those who bought our game early. As mentioned before this price decrease is the only shot we have left at possibly keeping this game alive so we can keep working on it. For those early purchasers at the original price,we've come up with an Early Access Founders Pack that will be unlock…In-game event23 Oct 2024Patch 4 (Major Optimizatiom Patch) is out!0.6.7.0 - Major Optimization Patch Thank you all for your patience, we’ve heard your feedback regarding performance, and over the past two weeks, we’ve been focused on optimization. The performance issues were most prominent in foliage-heavy areas, with the Northern Forest being the most affected. Here’s what we observed: - High-end machines (e.g., Ryzen 9 7950X3D + RTX 4090), which we expected…