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PILGRIMNews2 Weeks of PILGRIM! / Patch 9
In-game event

2 Weeks of PILGRIM! / Patch 9

PILGRIM · published 14 Jun 2024, 16:44 UTC · build 14721240

All newsPlayers around this dateRead on Steam

Hi Everyone!

Since the first weekly update, things have really kicked off - it's amazing to see so many more people join the pilgrimage! I didn't quite expect to have so many players this quickly, so I've been working hard to get the fixes in. I owe a massive thank you to all of you who have been reporting bugs and sharing your thoughts on the game. Your feedback has been extremely helpful for tracking down all the issues and making general improvements. :)

Although this week has been mainly about bug fixing and making small additions here and there, keep an eye out for more updates next week as we're going to have some new content added!

Just like last week, here's the list of all the changes that have been made to the game:

Patch 9

- General stability
- Improving loot/trap placement function to relieve hitches
- Allow monsters and items to trigger traps again
- Improving navigation mesh invoker performance
- New trap
- Fixing pickup items losing network relevancy when spawning far away from clients (loot not appearing outside dungeons when dropped and there are clients inside the dungeon)
-> Also resolving this same issue for monsters/traps
- Screen dissolve effect when removing spider nest form players head
- Fixing animation state reset when spider nest leaves head
- Allow skip splash screen with left click
- Fixed not hearing door close on client
- Stopping wagon doors being re-smashed when already broken
- Fixing issue where wagon actually got slower when two people pushed and have given it an extra boost
- Stalker net relevancy fix
- Adding a better method of changing fullscreen modes and adding fullscreen windowed
- fixing not being able to click on UI
- Fixing microphone settings
- No broken wagon door on client
- Mic volume slider to work in character select
- Fixing Stalker music not playing on client
- Monster balancing
- Smaller proc gen levels earlier
- Fixed wagon bell not ringing on clients for time of day change
- Fixing door some functionality not replicating to clients
- Can now revive players after they're killed by the stalker
- Fixed spectator not able to see merchant items
- Added eraser to clear chalkboard

Patch 8

- Applying fix for connection issues
- Allowing body pickup after stalker kill

Patch 7.5

- Removing player microphone display from character select when they leave the lobby
- Fixing not being able to pickup a dead body
- Smirker mask now able to be bought from merchant
- Fixing various spectator bugs
- Disabling crouch and inventory use whilst pushing wagon
- Fixing not being able to jump or crouch after pushing wagon
- Internet configuration settings change

Patch 7

- Fixing spectator not following alive players
- Password hiding on menus
- Fixing Loot and traps not appearing
- Crystal compass collision fix
- Changed jump distance in cave
- Fixing players getting stuck in cave door
- Removing player mic from character select screen when they left
- Changed mantle trace method and disabled collision for crystal when it's on the players belt to fix mantling bug
- Added settings menu to character select screen
- Implemented push to talk in character select and in spectator mode
- Stopped overfilling of lamp from oil container

Patch 6.5

- Procedural gen item placement changes
- Level design gap fixing
- Lowering hearing radius
- Reducing collision blocking around doors
- Stopping damage indicator from staying on screen
- Fixing doors stopping navigation mesh

More from PILGRIM

Other announcements

All news
Game update9 May 2025Update Slightly Delayed – But the Beta Build Is Live!Hi everyone, I’ve decided that the recent big update is too unstable to release in its current state. This came to light for me after a more rigorous round of play testing. However, I didn’t want to leave you with nothing, especially after promising something for the 10th. So I’m putting part of the build into SEA (Super Early Access). You can find instructions on how to join the SEA testing he…Game update29 Apr 2025Update Coming**EDIT** See this post: Hi All, Thanks for your patience while waiting for the next update. Just a quick post to let you know that it's on the way, and we're aiming to have it ready for May 10th! Apologies for the delay - it's a larger update than usual, so we've had a few more issues to iron out along the way. I’m really looking forward to everyone checking out all the new additions! **EDIT**…Game update3 Feb 2025Patch 14.11Just a quick follow up patch to improve the new enemy. Patch notes: - Can now scare them off and kill them with what trees fear most - It is now more stable when player bodies are picked up - Fixed various other related bugs