The dev team actually made this many changes!
To make it easier for every shop manager to get started, we've added some proper tutorial guidance, such as:
Optimized the opening flow—new saves now automatically place the initial tables and chairs;You'll receive the first story letter right after the opening event ends, reducing the wait.Adjusted the dialogue, character performances, quest conditions, and reward distribution flow across multiple story segments to improve chapter transitions.
Adjusted the tutorial steps for table and chair placement, ingredient setup, and dish listing, and fixed an issue where some tutorial objectives displayed incorrectly the first time.
Improved the retroactive story unlock for old saves, filling in missing unlock content from already-completed stories.Optimized the seating and exit behavior of special customers; some customers will now prioritize nearby empty seats.
We're running a restaurant, so adding a delivery system makes perfect sense, right!
Now, after obtaining certification from Officer Bunny in Chapter 1, the delivery system will also be unlocked.
Bunnies from afar will order from your menu. The higher your cooking skill and the richer your menu, the more delivery orders you'll get!
In the future, the delivery system will feature more themes related to the grid-based gameplay—stay tuned!
We've now added blind boxes to the game, so you can enjoy the thrill of a lucky draw every day!
Now, when customers finish their meal, a blind box may randomly drop! You might get Bunny Coins, ingredients, employee work hours, a permanent price increase for a certain dish, or even hidden furniture!
Opening a few blind boxes after work is so relaxing~
The available prizes are continuously being updated!
Employees, avatars, easter eggs!
- Added employee-related easter eggs and hidden easter eggs via secret codes. (Guess what they are!)
- Improved the avatar and speed display on employee cards, as well as the feedback for hiring, upgrading, and replenishing work hours.
- Added a clear prompt when the employee slots are full, with a direct option to go to the shop and check the slot limit upgrade.
Oh, right—there are also many audiovisual improvements:
- Added or improved mouse hover previews for the shop, upgrades, dish configuration, and facility inventory; when the cursor moves away, the most recently selected content is restored.
- Improved upgrade descriptions to show values and effects based on the actual level, making it easier to compare current and future upgrades.
- The Bunny Coin display in the status bar now supports K/M/B abbreviations, with added income hints and number-rolling feedback.
- Improved the Bunny Coin presentation for collecting coin piles, clicking customers, claiming rewards from the mailbox, and claiming blind box rewards, including pop-up, ground bounce, sea-surface floating, and slot-in feedback.
- Added a global particle toggle, plus independent toggles for Bunny Coin and blind box particles.
- Added a reset settings option that preserves language preference and completed opening progress; added smooth transitions when resizing the interface and scenes.
- Improved menu expand, collapse, and hover feedback, and fixed an issue where some button states became abnormal after repeatedly opening/closing or hiding the menu.
- Added a loading overlay for map switching, and adjusted the timing of resource preloading and switching animations.
- Improved multilingual story, interface, item, and upgrade text, as well as fonts, outline materials, and refresh behavior after switching languages.
Thank you, shop managers, for your continued play and feedback. Wishing you smooth business and plenty of Bunny Coins!