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Dungeoneers IdleNewsUpdate 0.14.0 is now live
In-game event

Update 0.14.0 is now live

Dungeoneers Idle · published 15 Oct 2026, 19:59 UTC

All newsPlayers around this dateRead on Steam

A new patch is now live! Another big one! I have redesigned the UI with custom models and elements, added a first-person view and you can now actually play as any hero you want!

Please let me know what you think over on the Discord server.

New:

  • Hero View: Click the eye on a hero's card (or press F) to see the dungeon through their eyes, in first person. The walls grow tall and a ceiling closes in, so it finally feels like you're down there with them. Set its Field of View under Settings > Gameplay.

  • Take Over: While you look through a hero's eyes, press C to play them yourself. Walk with WASD, aim anywhere with the mouse (up and down too), attack with the left button and cast with 1 to 3, in a fight or out of one, while the rest of the party fights alongside you and follows you between rooms. Lit-up signs on both sides of the door show the way on, until they show the way to the boss. Right click makes the hero autonomous again, F takes you straight back to the overview, Tab hops to the next one, and every control can be changed under Settings > Controls.

  • Take Over Achievements and Trials: Nine new achievements and three trials for the hands-on crowd, with rewards that only kick in while you steer a hero, plus a gold crosshair and rainbow sign lights to show off. Purely optional, so idle players miss nothing.

  • Ragdoll Corpses: While you play a hero, the dead go flying when you hit them, weapons, hats and all. Out of a fight your skills join the fun: lightning bounces from body to body and meteors rain on the whole room. Rather they rest in peace? Turn it off under Settings > Gameplay.

  • Skip the Rest: In a hurry to get back in after a long break? A few seconds into working out your time away, you can skip the rest and take gold for it at the pace your party was earning.

Improved:

  • Arrows and spells are real now. They fly until they hit someone or a wall, so a monster's arrow can thunk into your tank instead of your healer, and nothing shoots through walls anymore.

  • Magic now glows on its surroundings. Spells light up the floor and walls as they fly, and casts, lightning and meteors flash a little light where they go off, so a bolt sent down a dark corridor lights the way.

  • The whole interface has a new look: warm panels framed in bronze and gold, with buttons like little cast nameplates that press in when you click them. Some windows even keep a small shelf of their own on the side.

  • Elite and boss rooms now keep the corner by the door free of statues, so your party walks in with a clear view of the fight.

  • Brutes roar properly now when they make their entrance. You'll hear them before you see them flex.

  • After clearing a room your party now turns toward the way out, instead of the front line doing a little U-turn through everyone first.

  • Coming back after a break is a lot quicker now. Working out what your party got up to while you were away takes far less time, most of all when they spent the night bumping into a dungeon that was still too tough for them.

Changed:

  • The way into a dungeon is now a portal of its own. It fades out behind your party as you step through, instead of a staircase leading nowhere.

Fixed:

  • Walking into a new room no longer makes the game hitch for a moment. Its monsters are simply there, waiting for you.

  • Quick fighters no longer skip a swing now and then. Every hit you see has its swing behind it, even on the move.

Thanks for playing, and keep the feedback coming in the Discord server.

-VindR

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