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Once Upon The UniverseNewsHarbinger Civilization
In-game event

Harbinger Civilization

Once Upon The Universe · published 12 Oct 2026, 10:08 UTC · build 25878851

All newsPlayers around this dateRead on Steam

Do you have a favourite civilization you'd love to see succeed in its quest for interstellar domination? This update has you covered! And who doesn't enjoy playing favourites from time to time?

Introducing Harbinger Civilization mode, a whole new way to play! Pick your favourite civilization and guide it directly towards greatness, instead of playing the impartial gardener of the universe.

And if you'd rather remain impartial, you can always stick to the good old way of playing, where All Creation Is Equal.

This introduces a completely new approach to gameplay, so all your feedback, thoughts and suggestions are more than welcome!Quick disclaimer: Harbinger Civilization mode currently offers only limited control over diplomacy and no direct military control. These aspects of the system are still waiting to be expanded in future updates!Harbinger Civilization

  • Introduced the Harbinger Civilization system allowing the Creator to select one civilization and take direct control of its strategic decisions.

  • Civilizations can become Harbingers once their combined Creator Influence and Creator Dread exceed 50% .

  • Harbinger civilizations give up much of their autonomous strategic decision-making, relying on the Creator to guide their development, expansion, and research.

  • Added the "All Creation Is Equal" mode, allowing players to return to the traditional system of influencing multiple civilizations.

  • Harbinger civilizations follow direct orders with a 100% success rate.

  • Direct orders no longer consume Creator Points or trigger standard Inspiration and Demand cooldowns.

  • Harbingers can receive orders without requiring a Creator's Hall or Obscure Artifact.

  • While Harbingers are selected, other civilizations can no longer receive direct Creator orders.

  • Added a 1000-tick cooldown for changing or abandoning Harbingers.

  • Abandoning Harbingers removes all their Creator Influence and Dread and increases their Creator Antagonism by up to 25% .

  • Direct orders still respect technological requirements, available resources, military readiness, and other physical or logistical limitations.

Creator Points and Creator's Hall

  • Introduced a maximum Creator Points storage capacity.

  • Base Creator Points capacity is now 1000 CP.

  • Each constructed Creator Hall increases maximum Creator Points capacity by 500 CP.

  • Creator Hall upgrades beyond Level 1 are no longer available.

  • Added visual feedback when Creator Points reach maximum capacity.

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In-game event20 Oct 2026Vassalization SystemVassalization System · Introduced new vassalization diplomatic actions, allowing stronger civilizations to establish dominance over weaker ones. · Civilizations can become vassals through diplomatic agreements or as an outcome of war. · Vassals surrender 15% of their raw resource production to their overlord in exchange for military protection. · Overlords will intervene in defensive wars invol…Game update18 Oct 2026build 0.16.2Improved Harbinger diplomacy with action descriptions, context-sensitive diplomatic requirements, and simplified military alliance conditions. · Experimental game speeds are now enabled by default. · Improved the Technology Tree legend with visual indicators for available technologies and prerequisites.Game update14 Oct 2026build 0.16.1This update brings improvements to diplomacy for Creators controlling a Harbinger civilization, including a dedicated Harbinger Diplomacy view, new diplomatic actions, and military alliances. · Harbinger Diplomacy: Harbingers can now directly manage diplomatic relations, including declaring wars, negotiating peace, signing treaties, and forming alliances. · New Diplomatic Actions: Added Flatter…