
Do you have a favourite civilization you'd love to see succeed in its quest for interstellar domination? This update has you covered! And who doesn't enjoy playing favourites from time to time?
Introducing Harbinger Civilization mode, a whole new way to play! Pick your favourite civilization and guide it directly towards greatness, instead of playing the impartial gardener of the universe.
And if you'd rather remain impartial, you can always stick to the good old way of playing, where All Creation Is Equal.
This introduces a completely new approach to gameplay, so all your feedback, thoughts and suggestions are more than welcome! Quick disclaimer: Harbinger Civilization mode currently offers only limited control over diplomacy and no direct military control. These aspects of the system are still waiting to be expanded in future updates! Harbinger Civilization
Introduced the Harbinger Civilization system allowing the Creator to select one civilization and take direct control of its strategic decisions.
Civilizations can become Harbingers once their combined Creator Influence and Creator Dread exceed 50% .
Harbinger civilizations give up much of their autonomous strategic decision-making, relying on the Creator to guide their development, expansion, and research.
Added the "All Creation Is Equal" mode, allowing players to return to the traditional system of influencing multiple civilizations.
Harbinger civilizations follow direct orders with a 100% success rate.
Direct orders no longer consume Creator Points or trigger standard Inspiration and Demand cooldowns.
Harbingers can receive orders without requiring a Creator's Hall or Obscure Artifact.
While Harbingers are selected, other civilizations can no longer receive direct Creator orders.
Added a 1000-tick cooldown for changing or abandoning Harbingers.
Abandoning Harbingers removes all their Creator Influence and Dread and increases their Creator Antagonism by up to 25% .
Direct orders still respect technological requirements, available resources, military readiness, and other physical or logistical limitations.
Creator Points and Creator's Hall
Introduced a maximum Creator Points storage capacity.
Base Creator Points capacity is now 1000 CP.
Each constructed Creator Hall increases maximum Creator Points capacity by 500 CP.
Creator Hall upgrades beyond Level 1 are no longer available.
Added visual feedback when Creator Points reach maximum capacity.