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Creator ChroniclesNews[1.16 Update] Guild Warehouse + Balance Update Now Live
In-game event

[1.16 Update] Guild Warehouse + Balance Update Now Live

Creator Chronicles · published 3 Oct 2026, 13:43 UTC

All newsPlayers around this dateRead on Steam

We have applied the balance update announced in our advance notice.

Guild Warehouse

  • Added the “Guild Warehouse”, a new building that stores equipment obtained in dungeons so that the guild master can personally equip it on guild members. Only one can be built per town.

  • The Guild Warehouse consists of 8 bag slots. Slots are purchased with gold, and bags can be obtained as dungeon clear rewards or from the “Bags” tab of the Auction House.

  • Gear from the Guild Warehouse can be equipped on a guild member right away by clicking or dragging it onto their equipment slot, and hovering while holding an item shows comparison information.

  • You can lock equipment and bags by right-clicking them, and you can also lock gear a guild member has equipped so that it is not replaced by other equipment.

  • When you reserve equipment for dismantling with Ctrl + Left-click, a guild member with the Enchanting profession takes it and dismantles it, and “Dismantle All” lets you reserve multiple pieces of equipment at once.

  • Added “Item Distribution Method” to the Party Preset Strategy, so you can choose Gold Auction, Master Call, or Dice Roll. If you choose Master Call, all equipment obtained in the dungeon is brought back to the Guild Warehouse.

  • Added the “Equipment Loot Log” to the Guild Warehouse, where you can check the 30 most recent equipment acquisitions.

  • Added sorting by acquisition order and level, filters by class, slot, and role, and Combine Bags.

  • Added 3 main quests related to the Guild Warehouse and a help guide for its controls.

  • No. 72 Riley and No. 95 Royal Guard are now also discovered when the Guild Warehouse's total capacity reaches at least 250 and 350 slots, respectively.

Changes and Fixes

  • Changed the “Special” Affinity effect of No. 101 Byeonggwan so that, after it first triggers, it triggers again every 60 seconds regardless of Health until that dungeon ends.

  • Changed the “Special” Affinity effect of No. 50 Popsy so that the party member whose Spell Power it increases is chosen from among Warlocks, Mages, Druids, Paladins, and Priests.

  • Adjusted the materials and prices of Fish Pudding, Fish Soup, and Fish Platter.

  • Added 6 enchantments exclusive to two-handed weapons (Lesser, Superior, and Major Two-Handed Attack Power and Two-Handed Mana).

  • The descriptions of Affinity effects that accumulate records now show the current accumulated value.

  • Fixed an issue where stats did not return exactly to their original values when the Affinity effects of No. 38 Nyx, No. 101 Byeonggwan, No. 111 Wanpi, No. 25 Mara, No. 54 Garen, and No. 79 Violin ended.

  • Fixed an issue where, if No. 37 Valurik or No. 38 Nyx fell or escaped after applying a party buff, the buff remained until combat ended.

  • Fixed an issue where the Affinity effects of No. 4 Confidence, No. 41 Jungle, No. 54 Garen, and No. 66 Seongsan remained after PvP ended and affected stats in the next dungeon.

  • Fixed an issue where the Haste gained from the Affinity effect of No. 66 Seongsan was not immediately reflected in skill cooldowns.

  • Fixed an issue where, when No. 106 Rinus used “Frost Armor”, the increased Defense remained even after the Spell Power increase from the start of the dungeon ended.

  • Fixed an issue where on-kill effects did not trigger when an enemy was killed by additional damage.

  • Fixed an issue where guild members who returned early after escaping or falling in a dungeon could head out to another dungeon, on a Gryphon auto-departure, or to PvP before their original dungeon ended.

  • Fixed an issue where the Mood decrease from the “Greed” Trait was not lifted right away when personal gold exceeded 1,000,000 from gold earned through a profession.

  • Fixed an issue where No. 17 Folstring and No. 24 Rodil insisted on their preferred weapons and would not take better weapons.

  • Fixed an issue where Epic-grade Off Hand equipment was not counted as a weapon for the discovery condition of No. 63 Churu.

  • Fixed an issue where prices in the resource info window and the price chart did not update while the window was open.

  • Fixed an issue where the battle log entry for the dice results of No. 57 Nanro was not displayed in some languages.

If you get stuck while playing or have any questions, feel free to drop by our Discord anytime.

https://discord.com/invite/GWwBVC8Xb8

Many players chat with each other, share information, and enjoy the game together on Discord.

If Discord isn’t convenient for you, you’re also welcome to post in the Steam Discussions!

We sincerely thank everyone who shares the strategies and tips they’ve discovered while playing with other players.

We listen carefully to everything you share with us and will keep working hard on improvements.

Thank you for always being with us!

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