Daan & Jonas here with a medium-sized update. This one is mostly focused on overhauling most of the UI in the game, but also adds 2 interesting features: Card Modification Service Shops and Sigil Upgrades.
The first is a system that we've wanted from the very beginning of development: being able to edit cards in your deck in strategic ways that circumvent limitations. Upgrades have been part of the game for a while now, but now you can also copy and paste Boons or Schools from one card to another. These services are available in special shops you can find behind Secret Passageways.
Sigil Upgrades are another reward we've added to Elite fights in World 3. We noticed that players started avoiding Elite fights (Perilous Portcullis) once they've hit their Sigil limit. Our solution to that is a better Sigil pack reward at that point in the game. This pack consists of 2 rare Sigils and 1 Sigil Upgrade, that allows you to pick a Sigil you've equipped and upgrade all the numbers on it by 1. We're curious to see how you all try to exploit it!
New Shops: Two new shops are available as Secret Passageways. At the Artificer’s Forge and the Magic Mirror, you can now exchange gold for card modification services, such as upgrading Force or copying Boons to other cards.
Sigil Upgrades: You can now choose a Sigil Upgrade as a reward in World 3 Elite fights. This makes it more interesting to fight Elites while you’re already at your Sigil limit.
Major UI overhaul focused on consistency, predictability and readability.
Finalized art for the Embark screen background.
Finalized art for the Witch and Cauldron.
Finalized art for Potions.
Finalized art for the Secret Passageway events.
Finalized art for path selection in world 2 and 3.
Wobbly magic background when selecting loot.
Game speed option available in settings.
The deck browser now filters cards that aren’t applicable for effects that allows you to select a card.
The incoming damage on health bars now have a nice little animation.
Various texts are made to be more clear.
You can now preview modification on cards in the deck browser, like seeing what the upgraded card looks like.
The Witch has a tutorial now.
Greatly improved controller support.
Added a Credits menu.
Changed most Secret Passageway events to have more interesting decisions.
Moved combat-specific events to Perilous Portcullis instead of Secret Passageways.
The Stallker is more dangerous but it’s portal also disappears faster.
Fixed various bugs surrounding card effect text.
Fixed all on combat end triggers not triggering.
With this update, we're nearing the finalization of all UI and gameplay elements. All that's left now is to pump out a bunch of content! The next update will focus on the final world. This world works a bit differently to the other ones. Notably, it will be a lot shorter, but we'll focus everything into channeling an exciting climax to your run! That's all for now.
Happy casting! ~ Daan & Jonas