Train Sim World® 7 · published · build 25217403

Today we wanted to share the full list of improvements that will be arriving with Train Sim World 7’s full launch today.
This is just the first of our weekly updates that will fold in key fixes from our testing, and directly addressing issues raise by feedback. Thank you for all the reports sent so far, we’re hoping this list helps address many of those initial issues and outlines what we’re looking at next.
Improved the transition smoothing between weather changes with Live Weather
Fixed an issue to live weather not applying after loading a save
Added a pop-up when trying to use Beginner Controls on scenarios and tutorials
Added missing magnets at Würzburg Hbf
ICE 4 improvements to the AFB which was causing issues when going downhill
Fixed an issue where AI conductors would operate train doors incorrectly when in realistic mode for the BR 442
Adjusted and increased the running sounds for Class 331 when moving between 85-100mph internally and externally
Fixed an issue where the Class 333 brakes would not always apply correctly
Reworked the lighting throughout Miami Airport
Live Weather
Improved the transition smoothing between weather changes with Live Weather
Fixed an issue to live weather not applying after loading a save
Changes made to live weather system based on community feedback around fog and clouds
Ensured the date displayed on consoles is accurate on the live weather toggle
Beginner/Simple Controls
Added a pop-up when trying to use Beginner Controls on scenarios and tutorials that not all features may work when using them due to the design of the scenario/tutorial.
When running Beginner Controls, expert mode settings are now disabled.
Fixed an issue where a train reverser failed to default to the forward position when loading into a service when using Beginner Controls.
Fixed an issue where the reverser can be changed when a train is moving when using Beginner Controls.
Fixed a crash when playing the ‘Navigation and Interaction’ training module with Beginner Controls enabled.
Fixed an issue with Beginner Controls where the player couldn’t get back into driver view after changing to camera view when using a controller.
When using the external camera with Beginner Controls, it now acts more like the immersive controls setting.
AI Conductor
Small logic updates to AI conductors, speeding up button/level gameplay tasks. Freight Hauler
Fixed an issue where timetable services were not locked out when playing in Freight Hauler mode.
Made some QoL changes to Freight Hauler mode to stop intersecting parts causing derailment.
Fixed an issue where the game could crash when reloading a Freight Hauler save.
General
Fixed a tool tip that was out of place on Digital Displays when no mouse was attached.
Fixed an issue where the game would freeze when the player could toggle to the Settings menu if you it is the first time launching the game.
Updated localization throughout the title.
Steam Deck
Increased font size on Steam Deck in multiple areas.
Button prompts should now always display when playing on Steam Deck instead of Mouse and Keyboard options.
Added missing magnets at Würzburg Hbf
Updated some naming inaccuracies with stations across the route
Updated wait time on DB BR 294 services
Fixed an issue where the signal was not visible from the cab at Nürnberg Hbf Platform 17
Fixed an issue with floating cars around Nürnberg Rothenburger Straße
Fixed an issue where passengers failed to embark/disembark the train from platform 3 at Kitizingen Station
Fixed an issue with passengers clipping through the platform at Nürnberg-Sandreuth station
Fixed an issue where passengers clipping through the platform while at 'Puschendorf' Station
Fixed an issue where lifts weren’t working at Würzburg Hbf.
Fixed missing textures to screw decals
Adjusted the fence at Rottendorf station so it no longer clips incorrectly
Adjusted issues with grass spawning on the road, and general other polish work on the roads around Nürnberg Rothenburger Straße.
Adjusted issues with grass clipping through the platforms at Dettelbach station
Various localisation improvements across the route
BR 440
Fixed an issue with the BR440 safety systems not being enabled by default with the setting on.
BR 442
The doorstep will now operate when using the passenger doors on the BR 442
Fixed an issue where AI conductors would operate train doors incorrectly when in realistic mode for the BR 442
Fixed an issue while Stationary with the doors open on the BR 442 to allow the player to freely leave and climb from the passenger doors
Adjusted the step indicator button in the BR 442 to diminish as expected at various speeds and when stopped completely.
Adjusted the left and right passenger door buttons to illuminate only for the side(s) that are currently unlocked. The step indicator is now also illuminated.
Doors should no longer trap players inside or outside of the train on the BR 442
AI conductors can now operate doors on the BR 442 as expected
BR 401 ICE 1
Updated name for ICE1 14 Car in Livery Editor to ‘BR 401 (14 Car)’. Fixed an issue where the external camera would spawn inside the ICE1
BR 412 ICE 4
Fixed an issue when holding a set AFB speed was causing issues when going downhill.
Updated the 1st Class and 2nd Class stickers on the doors of the train to appear in the correct places.
Reworked the lighting throughout Miami Airport
F40PH-3C and GP49 will now appear as substitution services for BL36PH services
AI-run BL36PH trains should no longer have wipers enabled passively
Fixed reported issues with the safety systems on the BL36PH
Fixed an issue where the player is unable to use the reverser handle on the F40PH-3C and SD40-2 CSX in Free Roam
Fixed an issue where the incorrect footstep noises would play when walking on tarmac or concrete at various stations
Fixed an issue where one of the crossing gates in the first section could be interacted with twice in the Tonight’s the Night scenario
Fixed an issue where the crossing gate interaction sound would loudly play when entering a new tile in the Tonight’s the Night scenario
Adjusted the crossing gate interaction logic so the collision on the gate arm is now disabled once it gets hidden in the Tonight’s the Night scenario
Adjusted the position of the ending walk to marker, NPC character and pickup truck in the Tonight’s the Night scenario
Updated the points awarded for driving with the alerter disabled or enabled.
Updated Loco HUD to ensure EATC is displayed correctly across new locomotives included on Tri-Rail Florida.
Update the position of the Rotem Coach Cab Air Hoses to meet the pipes they were housed in
Various localisation improvements across the route
Tri-Rail GP49H-3
Updated Loco HUD to ensure EATC is displayed.
Fixed an issue where the door icon wouldn’t be displayed when using the GP49
Fixed an issue where the player would spawn in the incorrect train when loading some rail journey services for the GP49
Fixed an issue where the throttle wouldn’t work as intended after coupling with a cab when using Beginner Controls
Fixed an issue where the lights were not on when being used by AI trains
Fixed an issue where the ‘Headlight Front’ and ‘Headlight Back’ were appearing the wrong way round
Livery and Formation Designer should now work as expected with Steam Cloud Save
Updated the canal water colour and foliage colours throughout the route
Updated level of reflections from trains leaving Leeds station
Fixed an issue with the audio announcements overlapping causing bad reverb in Leeds station
Fixed an issue where a tree and signal overlapping between Bingley and Saltaire
Removed grass from track near the Salt Mills by Saltaire
Fixed an issue where passengers are missing at multiple stations during '2H11 Skipton to Leeds' service
Fixed an issue where rain was falling inside shelters
Fixed an issue where passengers were falling at platform 11 in Leeds station
Fixed an issue where the Class 331/0 "STATION" page display showed an incorrect indicator for the middle car
Fixed an issue with the station name overlapping with the cars number on the TMS screen during the 'Calling in a Favour' scenario
Fixed an issue with OHLE wires clipping at Bingley
Fixed an announcement that was incorrect at Leeds station for a train that isn’t terminating at that station.
Fixed an issue with the filter text clipping another button in the Livery Editor when playing in German
Various updates to the landscape throughout the route
Various localisation improvements across the route
Class 331
Adjusted and increased the running sounds for Class 331 when moving between 85-100mph internally and externally
Updates to various audio when operating the Class 331
Updated the display for the traction power
Fixed an issue where the AI conductor wouldn’t give you two buzzes once the departure sequence was complete
LNER Class 801
Fixed an issue where the gangway between the front coach and next coach where missing on the Class 801, 5 and 9 car variants
Class 333
Fixed an issue where the brakes would not always apply correctly when using air
Fixed an issue with some truncating and overlapping text on the Railway Roll Call scenario
Fixed an issue with the front speakers and decals flickering during gameplay
Fixed an issue where the HVAC starts and stops randomly when HVAC Cabin is set to Auto
Following from this update, we’re currently looking at the next patch from the week starting September 21st, and then each week afterwards, to give us plenty of opportunities to address any issues you’re sharing with our teams.
Some notable issues that are under investigation from our teams that you’ve shared:
Some areas around Nürnberg of lower performance and low FPS
Simple controls HUD elements and safety system acknowledgement
Some reports of issues with profile importing
Freight Hauler situations leading players to getting soft locked
Camera movement on controllers can feel sluggish at times
Cars crossing some barriers across Tri-Rail Florida incorrectly
AI conductor doors not interacting as expected on Class 331/333
Investigating if we're able to support a darker UI menu option
Of course, these are only some of the common mentions, but certainly we’re taking in a huge wealth of feedback and currently folding much more into upcoming updates.
Thank you all, please keep sharing your feedback in our channels, and we can’t wait to celebrate the full launch!
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