Ver. Beta 0.2.8 Update Notice
Thank you for playing COLLAPSE COMPANY.
In Ver. Beta 0.2.8, we have implemented the following additions, changes, and fixes.
New Dungeon Structures
Added new room types to SILENT HOLD, DREAM SHELL, and CRIMSON ROOM.
Fixes
Fixed an issue where the hitbox against piercing rounds became excessively large for certain enemies.
*Note: The general hit detection across all weapons for certain floating or cloaked enemies is intentionally slightly larger than their visual appearance; this is by design.
Fixed an issue where some building blocks could become invisible with specific seed values.
Fixed an issue where the hit detection for block-type enemies was smaller than intended based on their appearance.
Fixed an issue where block-type enemies would continue moving for an extended period even while in the player's direct line of sight.
Fixed an issue where incorrect information was displayed when navigating from unacquired entries to acquired entries in the Encyclopedia.
Fixed an issue where enemies, items, and traps could erroneously spawn in rooms containing the Particle Acceleration Reactor.