
⚔️ Mechanic Adjustments
All attacks now have a minimum 15% guaranteed hit rate — no more completely missing your target.
When affected by abnormal status effects (e.g., Freeze, Stun, Slow), evasion rate is reduced by 30% and incoming damage is increased by 15%, making the tide of battle shift more dramatically.
✨ New Artifacts
Green Smoke Dream (Survival): Restores additional HP during combat. Requires unlock.
Treasure-Gathering Basin (Efficiency): Increases the number of artifact refreshes in the Alchemy Chamber.
Shi Randen's Travel Pass (Special): Resets the refresh cost in the Alchemy Chamber.
⚔️ New Weapon
Iron Caltrops (Damage / Trap / Lightning): A deployable trap-type weapon. Requires unlock.
🔧 Other Adjustments
Adjusted the maximum level of certain artifacts with negative affixes.
Base refresh count in the Alchemy Chamber increased to 4.
Bosses are now slightly larger for greater visual impact.
🐛 Bug Fixes
Fixed an issue where achievements for the last two stages on Hard Mode would not unlock upon failure.
Fixed an issue where skill cooldowns were not properly reset when switching scenes.
📝 In Development
A bestiary/collection system is still in the works with quite a few bugs remaining. We appreciate your patience and support!