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Crimson EnginesNewsUpdate v0.2.3 Multiple fixes
Game update

Update v0.2.3 Multiple fixes

Crimson Engines · published 4 Sep 2026, 03:51 UTC

All newsPlayers around this dateRead on Steam

Greetings, Denizens of the Night!

Update v0.2.3 is officially live on Steam! Tonight's release represents a massive leap forward for combat readability, multiboxing support, and economy stability. We have resolved community-reported roadmap tickets (BUG-001 through BUG-009), overhauled vendor sell values, uncapped weekly Coven Marks, and introduced fluid scaling for every window size.

Here is the full breakdown of everything included in tonight's update:

⚔️ Combat Arena Overhaul & Responsive Multiboxing
• Battlefield Separation: Cleanly anchored player and enemy cards to opposite sides of the screen, creating an open, cinematic confrontation with enlarged animated enemy sprites.
• Dynamic Return & Flee Navigation: The floating Return/Flee pill now actively tracks viewport resizing and automatically clamps above the screen bottom—it will never become submerged or unreachable when downsizing windows or multiboxing.
• Adaptive Loot Preview Chest: Enemy loot chest preview button dynamically scales—large and prominent on desktop fullscreen, sleek and compact on small quarter-screen layouts.
• Weapon 1H/2H & Combat Style Tooltips (BUG-006): Hovering over equipped weapons in your character paperdoll, gear sets, or inventory now clearly displays whether the weapon is 1-Handed (1H) or 2-Handed (2H) and its combat attack style (Stab, Slash, Pound, Crush, Bow, Crossbow, Wand, Staff).
• End Combat Loot Summary on Task Switch: Starting any skilling node or quest directly while engaged in combat cleanly halts combat and immediately opens the End Combat Summary modal, displaying all accumulated items, blood shards, and combat XP.
• Integrated Combat Sidebar: Integrated a clean 2x3 combat skills grid, style selector, and embedded the Sanctum Crucible directly into the sidebar for fast gear upgrades during battle.
• Floating Tooltip Protection: Skill and combat tooltips now portal smoothly to the front of the screen, eliminating sidebar overflow clipping.
• Enlarged Consumables Bar: Sized up food slots with bold, high-contrast monospace quantity badges and distinct food icons for effortless eating in battle.

⚖️ Coven, Economy & Market Updates
• Uncapped Personal Coven Marks (BUG-009): Removed the 20-mark weekly ceiling on Coven event rewards. Guild members can now earn marks up to their full daily quest capacity without being blocked by weekly limits.
• Vendor Sell Price Synchronization (BUG-007): Fixed a server-authoritative pricing bug where selling newly added materials fell back to 1 Blood Shard. Prices are now 100% synchronized between client and server.
• Material Sell Price Buffs: Greatly increased vendor sell values for key crafting materials:
- Runic Fragments: Raised to 20 Blood Shards (was 1)
- Crypt Dust: Raised to 20 Blood Shards (was 1)
- Phantom Threads: Raised to 15 Blood Shards (was 1)
- Nightshade Vines: Raised to 14 Blood Shards (was 1)
- Phantom Shards: Synced at 15 Blood Shards
• Exchange Currency Safeguards (BUG-003): Core currencies (Blood Shards, Grave Steel, Cursed Ichor, Stabilized Ichor, Crimson Tokens) are now strictly classified as permanent account resources and cannot be accidentally listed on the player exchange, eliminating "Insufficient Item Quantity" errors.
• Cape Persistence & Crucible Refinement (BUG-001): Fixed an issue where Nightstrider, Fangstrider, and Bloodweaver Capes dropped from Pack Alpha disappeared upon fleeing. Capes now safely persist to the database and can be refined up to +5 in the Sanctum Crucible.

🖥️ Interface, Quality of Life & Roadmap
• Official Public Roadmap & Known Issues Hub: Track live bug investigations, active sprints, and community suggestions anytime at crimsonengines.com/roadmap directly from the web or landing page.
• Unified Discord Community Link (BUG-008): Updated and unified all Discord buttons across the game, website, settings, and navigation hamburger menu to the official invite link: https://discord.gg/B99GmxCQ2r.
• Dynamic Fluid Window Scaling: Implemented smooth responsive scaling across Profile, Inventory, Sanctum, Coven, Market, and Skilling. Adapts cleanly from quarter-screen windows up to 1440p+ ultrawide displays.
• Modernized Character Selection: Sleek horizontal lineage cards with clear level indicators, specialization tags, and empty slot cards for upcoming lineage expansions.
• Pending Gifts Protection: Returning or rejecting a delivery from Pending Gifts safely refunds the item directly back to the sender's active inventory instead of being lost.
• Cleaned HUD Clutter: Moved pending gifts notifications solely to the Profile page, keeping the top resource bar clean.
• Update Alert Suppression (BUG-002): Resolved repetitive "Update Available" popups on login for players already on current game builds, and added persistent dismissal memory for optional alerts.
• Market Search Polish: Optimized search indexing on the player exchange for instant zero-lag filtering.

Thank you for your continued support, bug reports, and passion! See you in the realm!

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