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Contested Space PlaytestNewsMajor Update
Game update

Major Update

Contested Space Playtest · published 21 Aug 2026, 18:47 UTC

All newsPlayers around this dateRead on Steam

0.9.3
New card effects (some general ones for every faction and some that are only available to specific faction cards)
Faction levels and rewards
Coop combat UI overhaul including viewing allied hands and stations (WIP)
Incursion overhaul
Additional Controller Support
Added some map animations
Selecting factions no longer skips the screen for choosing the faction
Stations in coop now mirror single player setup
Skip card reward button
Subfaction choice no longer skips the next screen
Limited-use core abilities no longer shows up as usable.
Autoend after buyback does not end turn
Regen Shield no longer missing from slot bonus display
Cards now use modified costs for abilities
Coop P2 softlock on event disagreements fixed.
Final boss overlap fixed

Act 4 now uses all map variants for glitching effect

Reroll option for card rewards, starts at 5 credits, doubles each time used permanently
Stations now show up correctly for allies (I hope, was a visual bug only)
Coop map button placement better
Players in coop can only play factions they personally have unlocked
Enemy HP now has ranges instead of set per act hp
Ally shields show on health bars
health bar breakpoint ticks correct everywhere
Shield now has a shimmer around affected stations that shatters on break (WIP)
Reworked starting markets
Added new card to starting deck for non-neutral factions that give 1 of it's faction points
Boss that does damage on card buy now closes the market if it dies from reflect
Copy code to clipboard now in lobbies, and the code should be the same across players
Fixed small issues with axiom cards
Removed 2 rare upgrades from act 2 starting bonus
Audio should now default to 50% correctly
Station cards do not reflect faction bonuses
tutorial now mentions autosave
Upgrade offers now stay consistent even if you put the card in the fleet and pull it back out (was actually fixed last update I believe, but I made some more changes on it thinking it hadn't been...)

0.9.3.1
More controller fixes

0.9.3.3
Additional controller work
Tutorial bug patching
UI fixes
Other misc bug fixes

0.9.3.4
Axiom final boss variants added with it's own unique ability

Boss merging animation and sfx added

Additional controller work
Polish and bug fixes

0.9.3.6
Fixed issue where it took multiple clicks/button presses to leave the manage fleet screen
Controller UI polish and fixes
Added reroll options to core power and deck card rewards
Added dimming for controller UI elements when controllers are in use

0.9.3.8
More tutorial patches
More controller UI and UX fixes

More from Contested Space Playtest

Other announcements

All news
Game update9 Sep 2026Update!0.9.6.6 Station Heal is now called Repair Added search, filter, and sorting capabilities to the compendium card screen Added the ability to view more data in the run history, and to replay seeds directly from it Added an Add All button to the managing the reserve fleet Effects page is now in compendium and has the new effects and is hoverable Tutorial slides now decrement correctly in the numbe…Game update6 Sep 2026Update0.9.6.5 Act 4 cores no longer share buffs and debuffs Expanded the list of cycle abilities for elites and bosses Rest areas now have chances of giving different rarities of upgrades and mods depending on act, and the options are randomized and you are only given 2 in addition to healing Added a sell all button inside of sell reserve Dividend icon showing how much you're getting next turn Ledger…Game update5 Sep 2026Coop fixes0.9.6.2 Stale multiplayer sessions now have safeguards preventing overlap. If you have a multiplayer saved session, you can now join new runs with other players without risk of your session bleeding into it. 0.9.6.3 Alliance choice rework UI Fixed desync where continue for the start of run bonus was disappearing before reaching host 0.9.6.4 Fixed Final Boss bug causing players in coop to someti…