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Dreamix PlaytestNews[0.962]Update: Change of Hand-Cards mechanics
Game update

[0.962]Update: Change of Hand-Cards mechanics

Dreamix Playtest · published 3 Aug 2026, 16:29 UTC

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In version 0.962, a significant systemic change has been implemented:
After you play a card, all unselected cards will be discarded, and new cards from the reserve zone will be drawn to refill your hand up to the hand limit.
This change was introduced for three key improvements:
It greatly accelerates hand rotation, aligning better with the game’s core "cycle" design philosophy.
Players typically only pick one card to play out of three options, significantly mitigating the frustration of bad hands.
Frequent randomization of card values creates an experience more consistent with the intended gameplay vision.
While this new mechanic risks reducing strategic depth in certain scenarios, I believe it is overall a positive change that enhances game enjoyment.
Beyond this major system overhaul, the new version includes the following updates:
Revamped the Card Fusion system. Previously, when your deck exceeded its limit, players had to manually pick one fusion option out of dozens to gain enhancements. Since this process imposed excessive mental overhead, the new version provides three automatically generated recommended fusion builds. Players only need to select one option for enhancement, which drastically cuts decision complexity. To preserve the system’s upper potential, you may still spend gold to reroll the fusion recommendations.
Adjusted character level-up rewards: Upon reaching Level 3 and Level 4, players can now choose a rare Golden Trinket as their reward.
Improved combat fluidity for smoother consecutive card plays.
Updated visuals for the two starting characters, the Penitent Knight and the Armless Scholar, bringing their art style more in line with the overall aesthetic of the game.
Tweaked the effects of several cards to ensure better compatibility with the new hand rotation system.
Refined the starting decks for playable characters, alongside revisions to the beginner tutorial, so new players can more easily grasp core gameplay.
Further simplified descriptions and resolution logic for several complex buffs.
Adjusted the difficulty curve of the Initial Dream.
Miscellaneous bug fixes and stability optimizations.

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Game update8 Sep 2026[0.976]MicroUpdateThis update mainly addresses leftover gaps from the previous patch and fixes issues introduced by that update. - Added a new interaction for **Reroll Hand**: you may now drag cards to swap them. The original click-based method remains available. Use whichever you prefer. - Adjusted enemy and card parameters for the final two Dreams in the Demo to bring their difficulty to a reasonable level. -…Game update6 Sep 2026[0.975]ImportantUpdateThis update brings substantial changes, primarily focused on improving the traversal experience of the Dream Map and enhancing the gameplay of the starting character, Penitent Knight. The tutorial flow has also been refined to better convey core game mechanics, alongside various quality‑of‑life adjustments and stability improvements. Key changes are listed below: ## Map Changes - On the Dream M…Game update26 Aug 2026[0.972]MicroUpdateThis update contains almost nothing but tweaks to the tutorial. - Tutorial text has been heavily streamlined to let players jump into the game faster. A new ** ** option has also been added. - Minor adjustments were made to the protagonist’s starting deck to improve its tutorial‑teaching functionality. - Fixed an incorrect effect on the trinket *Demon’s Right Wrist*.