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Go-Go Town!NewsHotfix 1.0.25992
Game update

Hotfix 1.0.25992

Go-Go Town! · published 28 Jul 2026, 04:06 UTC · build 24423357

All newsPlayers around this dateRead on Steam

AUDIO

  • Marked JoeBenny - Sunshine as not streamer safe

ONLINE

  • Fixed network client not being able to stand up once they have sat in a mushroom chair
  • Fixed issue where Network Clients could not see Garbird Feather State Changes
  • Fixed errors when a client is inspecting a storage bin when another player destroys it, or construction commences
  • Resolved Multiplayer issue where players could load up a menu in the same frame in which they paused the game
  • Fix lots of network stability/reliability issues
  • Fix remote clients in online co-op if they remove a treasure from a display, that treasure is no longer available for them to place
  • Fixed invisible collision issues for client players when playing multiplayer

BUGFIX

  • Fixed 'Any Key To Proceed Dialogue' on Controllers to work with any of the face buttons
  • Fix the Fairy Oudoor Log Chairs showing odd visuals when moving in build mode
  • Fixed Treasure/Vehicle disposal confirmation prompt when in split screen
  • Fixed Garbirds that are spawned from the Weather Event being Invincible while running around immediately before they are despawned
  • Fixed issue where spawned vehicles that intersected with the Courier Garage when spawned could become undrivable
  • Disable 'Hold' Action if the player is interacting with a Storage Bin
  • Fixed bug where players had to have the EgoTech app installed to perform rebuy operations in the build menu (a potential when playing coop).
  • Fixed issue with Reset Pan / Reset Zoom options not respecting on/off status
  • Fixed an issue where the player could place a groffle ride outside the designated tutorial area.
  • Fixed an issue where storage bins from the tutorial appeared in the collections app.
  • Fixed an issue where a large storage bin from the tutorial appeared in the collections app.
  • Fixed issue where seats could not be removed after player was booted off them during a cinematic
  • Fixed issue where player 2 could move player 1's map
  • Workers with Fishing Rods, Drills and Chainsaws can now pick up items off the ground

DESIGN

  • Removed industry flavor buildings from the collections app.
  • Updated the terrain spawn rules for certain bug treasues as well as fixing some bug treasures that were not spawning in the sewers and caves. Also updated some bug and fish spawn time windows to be larger.

GAMEPLAY

  • The camera will no longer automatically jump to the highlighted zone when selecting it in the build menu -- instead, the player can press a button (prompt in bottom right of the screen) to jump to the zone on demand
  • Changed defalut keyboard bind for crafting minigame from '1' to 'F'

UI

  • Fixed colours being incorrect on the storage list items when viewing construction site storage
  • Fitout Alerts will now change colour to green when there is enough of that item type to craft at least one item
  • Storage menu will now show all items required for a recipe on the right panel
More from Go-Go Town!

Other announcements

All news
Game update14 Sep 2026Hotfix 1.0.26502FEATURES · Players can now set a 'cursor size' when painting terrain in build mode. Choose 1x1, 2x2 or 3x3 for quick terrain edits · Added Garbird Slider to Options Menu. Players can now choose the level of Garbird activity present within their towns PHOTO MODE · Added Photo Mode! · Players can open Photo Mode from the Emote Wheel · When in Photo Mode, you can select different camera modes, fil…Game update1 Sep 2026Hotfix 1.0.26420BUGFIX · Fix potential exceptions in animation system GAMEPLAY · Increased forage attempts and spawn amounts for Fluff bushes.Game update31 Aug 2026Hotfix 1.0.26395BUGFIX · Fix wildlife blinking out of existence for online clients · Fix exception on load causing save file to not load LANGUAGES · New languages Italian, Dutch, Indonesian, Russian, Polish and Turkish ONLINE · Fix jerky movement over long online sessions OPTIMISATION · Reduce loading times of big levels · Optimise in game memory usage