Player guide for the shelter, city scavenging, supplies, danger, and the combat link.
After a wave and upgrade are complete, the game moves into Survival Mode. You are not shooting during this part. You stay at the shelter, scavenge the city, craft combat supplies, repair defenses, and decide when to start the next zombie wave.
Home shelter screen: prepare before the next wave.
V / Scavenge: search the city for resources. This can find food, medicine, supplies, and scrap, but it raises Danger.
B / Build Shelter: spend scrap to improve Shelter level and increase Shelter HP.
R / Repair Barricade: spend scrap to repair defenses.
H / Rest / Heal: consume food and medicine to heal and clear temporary debuffs.
C / Craft Supplies: spend 2 scrap to create 3 supplies.
N / Start Next Wave: leave Survival Mode and begin combat.
Food: used with medicine when resting and healing.
Medicine: used when resting; also helps clear temporary negative effects.
Supplies: one supply is consumed automatically when the next wave starts. If available, it activates Supply Kit for that wave.
Scrap: used for building, repairing, and crafting supplies.
Danger: represents noise and risk. If Danger reaches 100, zombies attack the shelter and combat starts automatically.
Scavenging is the fastest way to gain resources, but it is risky. Each scavenge action raises Danger. Use it when you need materials, then return home before Danger reaches 100.
City street: a common scavenge result with supplies and scrap.
Hospital or pharmacy: useful for food and medicine.
Crafting is not about ammo, because the combat game has unlimited ammo. Crafting creates combat supplies. These supplies become a Supply Kit when the next wave starts. Building and repairing are shelter-defense choices that trade scrap for safety.
Workshop: craft combat supplies from scrap.
Barricade: repair and prepare the shelter before combat.
When you start the next wave, the game checks Supplies. If Supplies are greater than zero, it consumes 1 supply and activates Supply Kit for that wave.
Weapon damage is increased by 15%.
Zombie contact damage is reduced by 10%.
The combat HUD shows [SUPPLY KIT] while the bonus is active.
If Danger reaches 100, zombies find the shelter. The game shows the attack warning and starts the next combat wave automatically.
Danger 100: zombies attack and Survival Mode ends.
Previous save files are compatible.
If a save file does not contain survival data, the game uses default survival values.
Start with one or two scavenge actions if Danger is low.
Craft Supplies before hard waves so the next combat wave gets Supply Kit.
Use Rest / Heal before combat if poison, venom, or other temporary debuffs are dangerous.
Do not let Danger reach 100 unless you are ready for an immediate fight.