Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AviassemblyNewsUpdate 8
In-game event

Update 8

Aviassembly · published 30 Jun 2026, 14:43 UTC

All newsPlayers around this dateRead on Steam

I had a lot more planned for this month than I actually got done. The same thing happened last month, so my planning has been a little optimistic. But it’s not all bad, I did add a big feature this month.

Steam Workshop

This month finally brings the Steam Workshop to the game. You can now upload your planes for others to try, and browse what other people have made. I’m hoping that being able to share your creations can help grow a more creative, community driven side of the game.

Uploading is quite simple, you click the “Save” button, fill in a name, description and tag, and hit upload. To use other people’s designs, subscribe to them on the Steam Workshop. The load panel now has a new “Workshop” tab. You don’t have to restart the game to load planes.

I’ve decided to keep the workshop focused on sharing plane designs. I know I’ve mentioned adding custom parts in the past, but keeping the focus narrow ensures the workshop remains relatively easy for me to support. As a solo dev, I unfortunately don’t have the resources to maintain an ecosystem for complex mods.

The roadmap

As I mentioned at the start, the roadmap I put together a few months ago is proving a bit too ambitious. I’d planned a lot more for this update, including endless mode, and I’ve spent a fair amount of time on it. But procedurally generating missions that are both interesting and balanced is turning out to be much harder than I expected.

Because of that, I probably won’t make the August release window either. I’ll rethink the plan and may update the roadmap in a future post.

More from Aviassembly

Other announcements

All news
In-game event12 Sep 2026Update 10Cloud Saves I added Steam cloud saves to the game, which was a highly requested feature. This means that save files should now be automatically synced between multiple devices. Rotation joint changes I added some features to the rotation joints that should make them a lot more useful. You can now clamp the minimum and maximum angle, set the speed it rotates at, and toggle whether it returns to…In-game event31 Aug 2026Update 9Endless quests The most common feedback I’ve received is that players are disappointed that there are no new quests after finishing the game. A common suggestion has been to add endless randomly generated quests for those who want to keep playing. Implementing this turned out to be quite a challenge. While quests are simple conceptually, just a cargo type and an amount that needs to be delivere…Community21 Aug 2026Update on the full releaseI want to give a quick update on my progress towards the full release. The roadmap I posted in April is proving to be a bit too ambitious. The first 2 months went well, and while I did manage to ship Steam workshop support, some of the promised features of June were already delayed. I’m currently still working on endless mode, which will hopefully ship this month. However, the game will unfortu…