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Dead Reckoning: The Long DriftNewsDead Reckoning v0.2.96 — Living Death Toll, Named Voices, Landing-Scenes
Game update

Dead Reckoning v0.2.96 — Living Death Toll, Named Voices, Landing-Scenes

Dead Reckoning: The Long Drift · published 23 Jun 2026, 02:15 UTC

All newsPlayers around this dateRead on Steam

A narrative-correctness and clarity release. This folded additional minor releases into this release. The demo and the full game both ship from v0.2.96.

Casualties, and the people behind them

  • Losses are counted from your actual colony. Impact strikes, cryo failures, and other disasters now report a toll that scales with how many people are really aboard, instead of fixed numbers — a catastrophe on a full ship and one on a near-empty ship no longer read the same.

  • Voyage and ship events name the people they are about. Recurring crew — the medical officer, a schoolteacher, the colonist filing a report — are drawn from your living manifest, with the right names and pronouns, instead of a faceless role or a stand-in name.

Landing

  • How a landing goes now shapes how it is remembered. The number who die in an emergency descent scales with the world and your ship's condition, and the colony's hundred-year memorial reflects the real toll.

  • The first-building scene now matches the planet's air. On a world you can breathe, the colony watches the roof go up out under the open sky; on a sealed world — no breathable air — they watch from behind the shelter ports and from inside suits. No more standing "under open sky" on a toxic world, or watching "from the airlocks" on a temperate one.

Writing

  • Landing, voyage, and endgame writing tightened to the dry register. The first-season accounts, the recurring voyage beats, and the endgame decision deck were rewritten.

Clarity

  • KNOWLEDGE is now labelled KNOWLEDGE LOSS. The readout rose as knowledge was lost, which read backwards; the label now names what the number actually tracks.

Fixes

  • The CAMERAS bay feeds no longer come up blank in some builds. The feed assets now ship reliably, and a release check guards against the gap.

  • Operations-tab tooltips no longer show internal key names. Hovering a power-allocation mode (CRYO / BALANCED / HULL REP) or a subsystem action (PWR SURGE, RATION PROTO, and the rest) used to show the raw string key instead of its description; they now read as proper, translated text.

Localization

  • Wider German, French, Italian, and Spanish coverage. The new and rewritten event and ending text is now translated.

More from Dead Reckoning: The Long Drift

Other announcements

All news
Community10 Sep 2026What's next — September 2026Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be l…Game update7 Sep 20260.6.5–0.6.6 — Colonies can growNew features No new features in these patches. Bug fixes Colony · Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. · The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground.…In-game event6 Sep 20260.6.3–0.6.4 — Chronicles and records0.6.3–0.6.4 — Chronicles and records New features Chronicles · Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources · Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death re…