Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead Reckoning: The Long DriftNewsv0.2.93 — A bigger star map, a cleaner voyage, and the sound in your hands
Game update

v0.2.93 — A bigger star map, a cleaner voyage, and the sound in your hands

Dead Reckoning: The Long Drift · published 21 Jun 2026, 19:09 UTC

All newsPlayers around this dateRead on Steam

Everything new since the last update: a wider star chart, a run that's harder to break, the soundtrack and the typing under your control, and a great deal of writing pared back to the bone. The demo and the full game both update to v0.2.93.

A bigger star map

  • Set course for distant stars. Past the heliopause you can steer for far-off named stars — centuries-long voyages are allowed, hard-capped at four hundred years. The ship makes one light-year a year, so a four-hundred-light-year world is a four-hundred-year crossing: a real gamble, and one that will almost certainly cost the colony.

  • Dozens of new real catalogue stars fill the middle distance on every bearing. Anything past your reach shows locked.

  • The opening leg holds its course out to the heliopause, and habitable worlds no longer turn up right beside Sol — they're rarer overall, a truly green world is rare, and the scarcity scales with the difficulty you chose.

The sound is yours now

  • Music Player. Under Settings → AUDIO, turn the music off entirely, randomise the running order, or choose which tracks stay in rotation. A SOUND FX on/off switch silences effects outright. Five new ambient tracks have joined the rotation.

  • Gentler typing sounds. TYPING SOUND now offers SILENCE, CLASSIC, SOFT BLIP or LOW PULSE — two softer ticks for anyone who finds the classic clack grating. All of it is remembered between sessions.

The voyage reads truer

  • Drier landing and colony writing. The first-season-on-the-ground accounts and the late-voyage decisions were tightened to the game's plain register.

  • Wider German, French, Italian and Spanish. The founding directives, the landing choices, and the mood-shaded variants of voyage events now read in native language rather than falling back to English.

Fixes that keep a run alive

  • A softlock is gone — certain crisis and governance decisions could leave the game waiting on a prompt it never showed, blocking the year and even saving. They always clear now.

  • Cryo-pod failures only claim colonists actually in a pod — never a child or an awake watch-stander.

  • Quiet years on the ground read as the ground, not as if you were still under way, and the landscape view holds until you dismiss it.

  • The low-power crackle is now a reactor thrum that spins down as power falls, and vessel names with accents render cleanly.

Make it yours

  • Name your ship — or let the void pick. A RANDOM button on the title screen draws from a pool of 62 vessel names: colony and community names alongside nods to famous ships from science fiction and the great expeditions.

Under the hood

  • Achievement pop-ups stay up long enough to read, and no longer vanish when you click.

  • Smoother landscape pan at planetfall, and the colonist manifest reads exactly 1000 at departure.


Thank you for playing — and for the reports that drove most of this list. — Garan Lorn, Selenodrome

More from Dead Reckoning: The Long Drift

Other announcements

All news
Community10 Sep 2026What's next — September 2026Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be l…Game update7 Sep 20260.6.5–0.6.6 — Colonies can growNew features No new features in these patches. Bug fixes Colony · Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. · The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground.…In-game event6 Sep 20260.6.3–0.6.4 — Chronicles and records0.6.3–0.6.4 — Chronicles and records New features Chronicles · Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources · Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death re…