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Dead Reckoning: The Long DriftNewsIt Takes a Colony: Another Thank You
Community

It Takes a Colony: Another Thank You

Dead Reckoning: The Long Drift · published 21 Jun 2026, 05:31 UTC

All newsPlayers around this dateRead on Steam

I've said I made Dead Reckoning as a "solo developer"; that's not really true. I made it and coded it on my own. But a game this size doesn't get built by one person, and every screen you sit in front of is held together by people I've never met — people who were passionate enough to do the work, then put it out, sometimes as Creative Commons to build on. I had a tiny budget, so there are some paid commercial usages, but most of it was free. So before this game releases into Early Access, I want to put the spotlight on them. Support their work, if you can.

The Genesis — John Ayliff


None of this exists without Seedship (which you can buy at the link provided). John Ayliff's little text game about steering a sleeper ship to a new home knocked around in my head (and on my phone) for years before I ever opened a design doc. After reading some forum posts, I got scared I'd crossed the line from "inspired-by" into "copied-from", and I emailed John, expecting to possibly get told off. Instead he was nothing but warm, thoughtful, and kind. He said he'd be honoured by a shout-out, and that he's still "amazed whenever I see people say ... it inspired them to make something."

John makes games as Space Goblin Games now and he's put out a proper successor to Seedship, Beyond the Chiron Gate. If you like what I made here, go play what he made first.I owe many people thanks for being the shoulders that I stood on to start this game, but John is the start. I really appreciate it John, and I hope you know that being called "seedshiplike" is one of the biggest compliments I can receive, because that game is untouchable to me, and it's brought so many people joy over the years.


Music

I can't write a note. These people can, and they let me use theirs.

  • Scott Buckley — "The Long Dark," "Decoherence," "Permafrost"

  • Nihilore (James Opie) — "The Lights In The Sky Are Stars," "Crux," "Dreams of Escape"

  • Kevin MacLeod — "Stay the Course"

  • TinyWorlds (Rick Hoppmann) — "Narrow Corridors," "Grief and Anger," "Space Graveyard"

  • Maxstack — "Awakening," "Inevitable," "Deprecation," "Advanced Simulacra"

  • Christian DeTamble — "Timebender"

  • Hitctrl — "Drifting Beyond the Stars"

  • Ruskerdax — "Pondering the Cosmos"

  • Vitalezzz — "Claimed by the Void"

  • Stefan Grossman, Tsorthan Grove & migfus20 — "Continuum"

  • SRG774 — "Airy," "Title"

  • yd — "Out There"

Sound

Every beep, klaxon, and hull groan in the game were created by these people:

  • Kenney — the interface bed: clicks, confirms, the UI hum

  • rubberduck — sci-fi SFX: probes, research, alerts

  • inconsequentialist / Unicae Games — the soft typewriter keys

  • Bart — the cryo-wake steam release

  • NASA / Houston Audio Control Room — the real STS-87 Columbia launch

  • Freesound's CC0 crew — the ship's stress and alarms: bumpelsnake, SieuAmThanh, wrstone, Engineer_815, NachtmahrTV, Lewooz, belanhud, brunoboselli

3D models

The ship interiors and the ending scenes lean on models these folks built and shared.

  • Mixmamo.studio — "Spaceship 003 Control Room"

  • neilken — "Colony Ship Explorer"

  • the_table — "Spaceship Corridor"

  • Epilogue Ronin — "Cryopod"

  • wpanayides — "Server Racking System"

  • jakuza — "Sci-Fi Crates"

  • Binkley-Spacetrucker — "TF-DS-ENGINEERING" & "Cargo Commodities"

  • Tronin Dmitry (kosmotron) — "Sci-Fi Terminal"

  • tnnv — "Spacesuit"

  • Domenico D'Alisa — "DISCOVERY" astronaut

  • engine9 — "Solar System Planets Scale"

  • martinjario — "Skull"

  • offbranddoodles — "Crowbar"

  • chanmagomed — "Pipe Wrench"

  • agung.ihackstuff — "Mechanical Room"

  • sbastuff — "Scifi Room Interior"

  • Lumoize — "Fusion Reactor"

  • Jason_Phillips — "Low Poly Habitat" kit & greenhouse

Backgrounds, planets & textures

  • overboy — OVERSTELLAR animated pixel planets & stars

  • Screaming Brain Studios — seamless space backgrounds

  • Solar System Scope — planet surface textures

  • Poly Haven — HDRI skies & PBR metal/rust textures

  • NASA, ESA & the Hubble Heritage Team — "Mystic Mountain," the Carina Nebula


These are the people that took this ship out into the stars. Thank you again. — Garan Lorn

More from Dead Reckoning: The Long Drift

Other announcements

All news
Community10 Sep 2026What's next — September 2026Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be l…Game update7 Sep 20260.6.5–0.6.6 — Colonies can growNew features No new features in these patches. Bug fixes Colony · Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. · The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground.…In-game event6 Sep 20260.6.3–0.6.4 — Chronicles and records0.6.3–0.6.4 — Chronicles and records New features Chronicles · Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources · Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death re…