Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue VoltageNewsUpdate 26: The Spark Plug Update
Major update

Update 26: The Spark Plug Update

Rogue Voltage · published 13 Jun 2026, 08:34 UTC · build 23709245

All newsPlayers around this dateRead on Steam

Dear tinkerers,

I am back after a small break after the 1.0 launch and have a lot of new content to show you.

ALL NEW MODULE TYPE: SPARK PLUG

You might recognize their effects from their former identity as passive nitro bottles that would hand out boost. Nobody loved them, so I made them stronger. They give Turbo now and have their own visual and mechanical identity.

New Module: Spark Plug: Debuff

This is an all-new design and it can get pretty wild, for example with a crust build

MODULE REWORKS

You've been loving the new passive modules of Exhaust Pipe or Coffee Pot, so I am taking this as a cue to rework some more unloved module (mostly cells that were kinda mid) to interesting passive effects.

New Module: Yo-Yo

Passive Effect now, replaces Monster Cell. (Sorry to the guy who loved Monster Cell)

New Module: Bungee Cord

Another new passive. Replaces Friendship Cell. Still very good on the slower character of two.

Reworked Module: Basic Turbine

The version that inducted on end of turn without any downside was too strong and popular.

This new one performs its effect on beginning of turn, but it comes with malfunctioning and overload in common and uncommon. Replaces Clockwork Cell and Aeolian Cell.

New Visuals: Bellows

Replaces Oil Can, but only visually

Redesigned Oil Can

Replaces Exploiting Generator.

This was our take on a "The One Ring"-Effect in Magic, where it scales well but the downside becomes more relevant for each Turbo. The Exploiting Generator was great, but it stepped on the toe of the exploiting Turbocharger.

MODULE BALANCE AND DROP RATES

I think balancing is in a great spot, with some outliers in the pick rates that I want to adress to see if we can get it even tighter.

  • Coil gets the -1 again. Sorry Coil Lovers, this one was an experiment and it got out of hand.

  • Storage Sensor only works for modules on this rack now. This is due to everbody's love for induction.

  • Magnets are now exclusively found in common

  • Auto Factory: Crusted Merger is now in uncommon (from rare)

  • Nitrous Dispenser gets +1 now, pick this!

  • Converter that comes with Grav. Vacuum is gone

  • Amplifier Factory comes with the universal jack now and not the storage cell factory

VARIOUS

  • Maybe you've seen this one already but Nana has the revitalizer now and Sol is back on the decel

  • Turbines have a cool wind VFX now

ACHIVEMENTS:

  • Added a couple of achievements, for Nana, the Mech and the late story progression

  • Fixed the achievement bugs (I hope?)

  • I am retroactively handing out achievements for character wins and story progression now

BUGFIXES:

  • Got Native Linux Version working again (I think?)

  • Worked over Factories not producing in some cases

  • Fixed a bug with the croc boss randomly appearing in the sewers

  • Fixed an interaction between storage modules and toggled storage chargers

KNOWN BUGS:

  • There is a recurring bug where the game simply freezes and/or crashes after a battle. If you experience this please reach out in the Discord.

THANK YOU FOR PLAYING ROGUE VOLTAGE

As usual, huge thanks to the amazing Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited, come nerd out with us!

Enjoy wiring up the new version. Let me know what you think in the comments or on the Discord!

All the best from summery Berlin,

Luca

More from Rogue Voltage

Other announcements

All news
In-game event7 Sep 2026Update 28: The Resonance UpdateDear tinkerers, summer is slowly winding down here in Berlin and I've been wiring away at what is another mechanically dense update that brings some all-new content and lots of fine-tuning. Welcome to everybody who joined since the last update, and thank you to everybody who keeps posting builds, bugs and ideas. Two new mechanics headline this one: NEW: RESONANCE Resonance is a new module upgra…Game update3 Aug 2026Hotfix 260811Major Bugfixes · Fixed a bug with the Reactor Boss' shield getting reapplied on turn rewind / run load · Fixed retroactive handout of camp structure achievements · Fixed a bug where jack colors would not stay the same when moving from tutorial to real run Minor Bugfixes · Fixed buggy interaction with the Plasma Discharger when having a full rack (thanks for the user reports!) · Fixed buggy inte…Major update17 Jul 2026Update 27: The Turn Rewind UpdateDear tinkerers, hope you're all having a great summer. Quite the big number of new players joined since the last update so hi everybody and welcome to the Rogue Voltage community! This update brings quite the number of changes that I am excited to share with you. NEW: TURN REWIND Thanks to everybody who reached out with requests for turn rewind, especially in the Steam reviews. I take everybody…