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Rally the PartiesNewsRally the Parties — v0.2.1 Update
In-game event

Rally the Parties — v0.2.1 Update

Rally the Parties · published 7 Jun 2026, 10:43 UTC

All newsPlayers around this dateRead on Steam

It's only been a short while since our last major update, but v0.2.1 is already here. The main changes this time are the new real-time modes, expanded language support, and smoother controls for special attacks.

New Real-Time Modes

You can now choose how time flows from three settings: Semi-Real-Time, Real-Time, and Full Real-Time. The default, Semi-Real-Time, works just as before — time stops while your character is standing still. In Real-Time, time keeps advancing whenever your character is free to act, and in Full Real-Time, the world keeps moving even while windows such as the order window are open. We suggest starting with Semi-Real-Time to get comfortable, then switching over if you'd like a more tense, real-time pace.

Expanded Language Support

Spanish (β) has been added to the languages you can select in the options, so even more players around the world can enjoy the game. Because it's based on machine translation, some text may contain errors, but we plan to improve it little by little based on player feedback. If there's interest, we'll also consider supporting other languages.

Smoother Special Attacks

When you want to use a special attack but are short on SP/MP, you can now spend an Energy Potion to perform it — as long as Auto-use Potions is enabled. And just like normal attacks, if you press the button again during the recovery after a special attack, the next one fires as soon as the recovery ends. That means you can keep chaining special attacks simply by pressing the button repeatedly.

Improvements

  • Range display and target selection are now fully in sync.

  • Adjusted the pre- and post-attack delay for each class.

  • Salamanders are now immune to fire attacks.

  • Added a short input delay to the selection windows when picking up equipment or recruiting NPCs, preventing accidental inputs.

  • On game over or game clear, the result window now appears only after the enemy's damage animation finishes.

Bug Fixes

  • Fixed an issue where the item list in the order window could extend beyond the window.

  • Fixed an issue where the icon could disappear from one slot when identical items were placed next to each other.

  • Fixed an issue where text was cut off at the right edge of the manual.

We look forward to your feedback.

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