Summary: When placing a structure, the game now highlights which existing structures and network edges would benefit from the placement. Transport boosts, chain bonuses, adjacency bonuses, turret range circles, and aura range circles are all shown in real time. The preview filters to only show actual benefits.
Changes:
- Green pulsing tint on affected structures and network edges during placement
- Per-structure gain labels showing chain-adjusted intake rates (e.g. +2.4/s biomass)
- Transport chain bonuses and labels applied to entire connected component
- Filtered by actual resource consumption — no false positives for non-benefiting structures
- Turret range circles (red) and aura range circles (blue) drawn during placement
- Adjacency bonus preview with pre/post-research states
- Summary label below ghost shows full boost detail including absorption percentages
- Fixed creature flee/hit-detection stability near fog boundaries