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Knights WithinNewsNew Keep - Patch Notes (376)
In-game event

New Keep - Patch Notes (376)

Knights Within · published 24 May 2026, 22:24 UTC

All newsPlayers around this dateRead on Steam

New

  • New Keep map

Updates

  • Alternate destroy objective visual. And the system to allow for more has been improved

  • Damage type buff changes (Flurry/Pulse/Static/Scorch/Crystallize)

    • Max stacks have been uncapped. Effectively no more secondary function at max stacks now, just a straight damage buff.

    • Base decay improved to 1 every 5s

    • Decay rate increases the more stacks you have (~5% faster per stack)

    • Many perks that gave these buffs have been changed and/or buffed (apologies for lack of specifics here)

  • Miscellaneous mission map polish 

  • Miscellaneous menu polish 

  • Many quests now popup live completion notice in mission

  • You now unlock a path skill point every 5 levels, instead of having them all from the beginning

Fixes

  • Fixed Warped and Refactor Relay spawn rates being much lower than intended

  • Fixed damage type buffs decay timer from resetting when it wasn’t supposed to 

  • Fixed certain quests not tracking properly when they had map requirements 

  • Fixed artillery mutation fireballs staggering when they shouldn’t

Demo

  • Updated to match

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies