Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Dark WestNewsThe World of The Dark West: Gear Up!
Community

The World of The Dark West: Gear Up!

The Dark West · published 15 May 2026, 20:00 UTC

All newsPlayers around this dateRead on Steam

Welcome back, everyone!

It’s every ARPG player’s favorite time: loot!

Let’s take a closer look at the main criteria used to categorize your gear.

Classes

The class of an item refers to its category, ranging from weapons like rifles, revolvers, and shotguns to accessories such as rings, trinkets, and poker cards.

Affixes

You're probably familiar with the term, but if you're not: affixes are modifier lines attached to an item. They can range from simple stats like Increased Attack Speed to more complex ones, such as Reduced Reload Movement Penalty.

They are categorized into prefixes and suffixes, and each modifier can only appear once on an item. That means you cannot have another Movement Speed affix if your item already has one.

Items also have a limit of six affixes, and they cannot have more than four prefixes or four suffixes. For example, if you're trying to add a new prefix to a five-affix item that already has four prefixes, the crafting will fail.

The pool of affixes available to an item is directly tied to its class. Rifles have a different pool than gloves, for instance. However, some affixes can appear across multiple item classes.

Here, we can see the difference between an item in our inventory with three affixes and our equipped item, which has only two.

Qualities

An item’s quality directly affects the strength of its affixes. The higher the quality, the greater the bonus. It's important to note that this bonus only applies to affixes, not base values and/or implicits.

Rusted

Barely holding together. Corrosion eats at its surface, joints grind when moved, and every use risks total failure. It’s functional in the loosest sense of the word.

Quality Effect Bonus: 0%

Worn

Used hard and repaired often. Scratches, dents, and faded markings tell a long story of service. It still works as intended, but shows clear signs of age and fatigue.

Quality Effect Bonus: 20%

Sturdy

Well-maintained and dependable. Built from solid materials and cared for properly, this equipment performs reliably under normal conditions with no unpleasant surprises.

Quality Effect Bonus: 50%

Pristine

Immaculate and expertly kept. Free of flaws, wear, or defects, it looks and performs as if it just left the workshop—often better than most ever will.

Quality Effect Bonus: 100%

You can see above that this item has a higher Chance to Chain thanks to its increased quality.

Masterwork

Pinnacle of craftsmanship. Every detail is intentional, every component perfectly balanced. This equipment exceeds expectations, offering superior performance and an enduring legacy worthy of admiration.

Masterworks are generated with curated, predefined modifiers and generally cannot be modified through crafting currencies or mechanics unless explicitly stated.

Tiers

An item’s tier determines its base stats and the tier of affixes it can generate. It’s represented by Roman numerals, from I to VIII (1 to 8).

A tier VIII item can roll any affix in its pool, from tier 8 down to 1, while a tier III item is limited to tier 3 and below.

Rings, Belts, and Amulets do not have tiers, while Trinkets have tiers from 1 to 4.

Above, you can see a comparison of Weapon Damage between a Tier I and a Tier VIII item.

It’s important to note that, even though high-tier equipment is more likely to generate higher-tier affixes, it can still roll lower ones.

As always, all of this information is subject to change, especially the numbers and visuals.

For this demo, you can expect to see equipment from tiers I to III and all five qualities, including the first batch of Masterwork items.

Now it’s time to combine everything you’ve learned from the Tarot and Poker cards and decide how you want to play The Dark West.

If you missed them, here are quick links to each:

Tune in next week for more from the world of The Dark West.

Don’t forget to check out our official Discord server, where you can help shape the game through polls and by sharing your feedback.

And if you haven’t yet, don’t forget to wishlist The Dark West!

More from The Dark West

Other announcements

All news
Community10 Sep 2026Dev Vlog 10 - EnvironmentHey everyone! We’re back with another behind-the-scenes look at The Dark West . This time, we’re diving into the game’s environment design with our Environment Artist, Piotr. He shares his background and tells the great story of how a surprise message from an old friend led him to take a leap of faith into a brand new role at the studio! In this video, Piotr walks us through his workflow and th…Community28 Aug 2026Important Update: Demo Going Offline Sept 1stHello everyone! A massive thank you to everyone who played The Dark West demo and shared their feedback! Your support over the last two months has been incredible. To ensure we deliver the absolute best experience for the upcoming Steam Next Fest , we will be temporarily removing the current public demo on September 1st . We're taking it offline to give it a proper overhaul, but don't worry, yo…Community27 Aug 2026Dev Vlog 9 - Illustrations and Concept artHey everyone! We’re back with another behind-the-scenes look at The Dark West . This time, we’re diving into the game’s visual development with our Illustrator and Concept Artist, Polo McPrieto. He shares his background and tells the amazing (and funny) story of how he joined our team, only to discover his art was already being used as a reference for the game! In this video, Polo walks us thro…