
A zone that attracts enemies to the center and deals periodic damage.
A zone that is controlled during flight deals periodic damage and spawns small self-guided projectiles.
A projectile that can attract opponents and objects to the caster.
A projectile that creates an ice trail after itself and freezes opponents when hit.
It has a mode change [F] in which the track appears either on the ground under the projectile or along the path of the trajectory.
Now a projectile bouncing off surfaces imposes a short slow on hit.
Now it does not apply acceleration for flight, but adds a constant speed.
Creates a small area that attracts players to the center.
Added a visual display of the application area.
Added a visual display of the number of remaining Echo charges (Also for other spells: Dirt Wall, Shockwave Totem).
When hitting an enemy, it restores the Echo charge.
Added a slight repulsion when hitting an opponent.
Now the fire trail will spawn depending on the distance traveled, not on time.
The Number of Projectiles modifier no longer affects the number of fire trails.
Move speed bonus is now applied when passing through a fire trail, rather than when casting a spell.
It can now be released on both the right and left mouse buttons.
Added a small auto-aiming effect for the projectile.
Increased mana regeneration for all classes.
Increased the amount of mana gained when picking up a mana stone.
Slight changes in the damage and speed of some spells.