Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RemainsNewsEnergy - 0.50x0275a
Major update

Energy - 0.50x0275a

Remains · published 18 Jun 2023, 18:01 UTC

All newsPlayers around this dateRead on Steam

The system is up and running... Receiving data....

Hi all survivors, for a long time the game had an uncomfortable energy and wiring system. I've been getting a lot of feedback and I've finally fixed the situation!

I'll start with the most important thing right away, yes this is a change to the wiring and power connection system. Now every device has an In port and every energy generator has an Out port. This greatly simplifies the use of the Wiring tool. Also now you can disconnect a wire by clicking on it, there is no need to find which device or port it is connected to. Also, a lot of people have said that the power is going out too quickly. I have decided that until new power sources are added, I will reduce the power loss of all devices. Many wiring bugs were fixed and new ones were traditionally added :)

The reworking of the power system allows me to easily add new power sources in the future. I get a lot of feedback with your ideas and I enjoy exploring and thinking of ways to implement them!

The Journal has also been updated to include tutorials on some aspects of the game, such as the description of how power works.

Now let's go around the other changes:
The second important part of the update, is to add location scale optimization. You may have noticed the shaking of hands or any objects when you are a very far away from the starting point. This critical point was fixed without breaking the optimization, and in the future I will be able to expand the gameplay level and add more variety!

For fans of dynamic gameplay, an FOV setting has been added (for me, the game has a new twist)

I think let's get back to the usual list of fixes and new features:

  • Fixed bug with Wiring tool UI button display
  • Fixed bug breaking the 3D printer if you save the game while recycling it
  • Added access card glow
  • Added save sorting by date
  • Metal can be produced from iron in the recycler
  • Fixed bug with closing the chest at a distance
  • Added world type display
  • Turned device indicators to transparent while looking at them

Also fixed other minor bugs Hope you enjoy the new energy system. Thanks for your interest!

More from Remains

Other announcements

All news
Community9 Nov 2025Future plans and 1.0While we're working on new projects, I'm developing a plan for Remains 1.0 · After testing cross-play on other platforms, I'll integrate it into Remains. I'm developing a prototype in my free time. Our new games will feature 2-4 player multiplayer, which will also be the case in Remains. · Switching from asset models to our own, the game will look a little different. The color profile will rema…Community25 Dec 2024The Winter in spaceLife support has detected a temperature drop. Hello to everyone in orbit. Happy holidays, everyone. I wish you all the best. Thanks to everyone who continues to follow the project! I would like to tell you about the plans for next year, but due to workload I haven't prepared Roadmap yet. In brief, I will tell you our main tasks: · I'm working on adding cross-platform multiplayer. · Increasing t…Community10 Dec 2024Multiplayer developmentIn small steps, I'm developing multiplayer. Hopefully I'll have the time and energy to post more news :) Also subscribe to our social: SoloQ Social