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Dead as DiscoNews[Patch Notes] - 20 May Hotfix #2
Game update

[Patch Notes] - 20 May Hotfix #2

Dead as Disco · published 20 May 2026, 23:57 UTC

All newsPlayers around this dateRead on Steam

We are in our 2nd week after Early Access launch and are excited to bring you our 2nd hotfix! We expect this to be the final update before the June Patch.

The focus of this Hotfix is bug fixes, improvements to the Level Select and Infinite Disco flow, and even some new Challenges. The majority of what’s here was based on your feedback and bug reports - keep 'em coming, please! Also keep an eye out for a bigger update in June with a number of new features and improvements (details on our socials and in our Discord).

Thank you so much for your support and positive reviews! We continue to work hard to make Dead as Disco the best it can be <3

Gameplay

- Fixed issue where occasionally a perfect dodge wouldn’t be considered as such when dodging Arora’s meteors. The red indicator should now also be more helpful and consistent. If you felt like this attack was unfair sometimes — you were right.
- Fixed issue where Arora’s meteor and Prophet’s car throw could occasionally land instantly.
- Fixed issue during the Arora Boss where being at the edge of the arena can cause the meteors to miss the platform and the indicator will blink forever.
- Fixed rare issue where players could get stuck inside a falling meteor from Arora.
- Fixed issue in Dex’s level where it’s possible to get stuck floating on the edge of a platform after a Mosher attack.
- Adjusted the timing on Dex’s intro to not be as awkward (and show a random floating heart).
- Fixed issue where Charlie could get stuck and fall through the destroyed bridge in Dex’s level.
- Prophet should no longer get stuck out of bounds near the edge of the arena in Boss Phase 2.
- Fixed some sound effects not playing in Prophet, Arora and Dex levels.
- Adjusted sound effects for when the Fever Bar reaches full.
- Updated Shocked tooltip to include that enemies take extra damage when hit while Shocked.
- Fixed a bug where bosses could have missing indicators.

Infinite Disco

- Added a separate tab for Free Play vs Custom Challenges. Added an initial panel to select which mode to start with. This was to address feedback that the experience could be clearer.
- Free Play songs now have heart drops from enemies. The Free Play experience is intended to be easier (like the demo), and Challenges are where to go for a more challenging experience.
- Free Play songs now have Leaderboards.
- Fixed issue where the shuffle checkbox UI could become inconsistent with the actual playlist shuffle state.
- Fixed issue where restarting Challenges during the countdown causes the next countdown to start earlier.
- Challenges - Gravitational Pull challenge objective now works for any level of Singularity charge (not just max).
- Challenges - fixed an issue where Match Made in Heaven was awarding Fans instead of Points at certain thresholds.
- Dead End Drive arena: the crowd shouldn’t invade the playable space anymore and should dither on low-medium settings.

Accessibility

- Added color blind settings in Video > Settings.

New Challenges (yes, even in a hotfix we’ll roll out some new content!)

- There are 2 new Challenges to play: Complex Situation and Studio Smash Hit.
- Complex Situation has you rush to complete 7 Takedowns while weaving in Heavy Attacks. Unlock the new “God Complex” arena on completion.
- Studio Smash Hit has you focus on mastering the Showstopper ability. Unlock the new “Studio Speakeasy” arena on completion.

General

- Level Select - Levels now show a brief description for the selected level. Story levels show the highest scores and stars.
- Level Select - Changed the names of the difficulties from Easy/Normal to Chill/Amped and added descriptions about the differences. This was done after watching players automatically select Normal instead of an experience that fits the type of gameplay they want. The goal is to make the differences clear so players can select what is best for their playstyle.
- Fixed issue where Dex was playing some of Hemlock’s VO.
- Prophet’s hood should no longer clip into his head during the finale cinematic.
- Fixed sound effects on some transitions.
- Adjusted the tutorial to have the player do more of each action.
- Reduced the amount of work during the initial benchmark and Auto-Set in Video Settings. This should solve rare issues where players were getting stuck here.

Localization

- Fixed Ukrainian difficulty names so they fit correctly and no longer overlap on the level select screen (should be fixed for real this time).

More from Dead as Disco

Other announcements

All news
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