Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AgromaticNewsMajor Update v0.3.9
Major update

Major Update v0.3.9

Agromatic · published 13 May 2026, 20:25 UTC · build 21223283

All newsPlayers around this dateRead on Steam

Hi everyone!

It's been a while since the last update.

The new update has been released, and it's the biggest update of the game so far. A lot of things have been added and changed, and this update alters how the Agromatic game was initially planned to be.

Here is the change list sorted by most impactful:

  1. Graphic Art: all sprite colors and several buildings have been changed, from warm, cozy vibes to an industrial steampunk aesthetic (the late game will be more industrial). We understand if this decision may disappoint players who were initially looking for a cozy and colorful experience. To support the new direction, we needed to change the overall vibe.

  2. Visual Novel-style story and quests: in the middle of your business growth, the city where your business is located gets invaded by an emperor. You can side with the locals/defenders, side with the military/imperium (the invaders), or not side with anyone and focus solely on your own growth. There is no penalty for whichever side you choose, each has pros and cons and offers different technologies. It's a kind of proxy war you're not directly involved in.

  3. Combat (to be added, not yet implemented): this combat system supports point 2. We will add a guard worker type in the future, and you will be able to produce ammo, guns, and melee weapons. Your farm can be raided by enemies, raids always start at zone A3, so you can concentrate your defenses there. Combat will happen in real time on your farm.

  4. No demo map anymore: previously the demo had a predefined map and seed. Now, New Game is unlocked, offering the same experience as the full game.

  5. Objective system changed to action-based: previously you sold X items to complete an objective, but now it's more like: harvest X items, build X buildings, craft X items, mine X items, etc. Progression now happens more naturally.

  6. Crop growth is no longer day-based: crops now grow in real time and are much faster compared to the previous version. For example, tomatoes went from 4 days to 1.3 days! All crops have been updated and sell prices have been increased.

  7. Reduced manual work: you can no longer water or plant crops manually, automation is now required for efficiency.

  8. More storage control: you can now filter what is and isn't allowed in storage, based on community feedback.

  9. Transit Depot item check: the Transit Depot will now hold items and not send them to another zone if that zone already has X amount of that item.

  10. Raw resources can no longer be purchased: you can no longer buy raw resources like coal and ores, as it allowed players to complete the game without optimizing or engaging with the mining operation at all.

There is actually much more, these changes and improvements would not have happened without the community's feedback.

Thank you!

More from Agromatic

Other announcements

All news
Community2 Sep 2026Agromatic Was Supposed to Be a Chill Automation Game. Then a War Started.The game on the store page today is not the game I set out to make. I want to walk through how that happened, because every step along the way was smaller than the result makes it look. THE ORIGINAL PLAN A relaxing automation game for people who like automation games but bounce off the complexity. No pressure, no fail state. Place things down, hire people, watch the operation grow. Progression…Major update24 Aug 2026Power Grid & Quality of Life UpdateIt has been a long time since the last update, and I have been busy preparing the next big set of additions. This one brings a lot of quality of life features, much more precise control over your logistics, and a brand new progression layer: the Power Grid . I did not keep proper notes while working, so a lot of the smaller changes will not be mentioned here. Many of these came straight from pl…Major update13 Mar 2026The Visual Overhaul UpdateThis is one of the biggest updates we've made to Agromatic so far. Over the past months, we've been reading your feedback and listening to what you wished the game looked and felt like. That feedback pushed us to do something we knew would take serious effort but would be worth it: rebuild the visuals from the ground up. Before: After: Every tile, every object, every worker, every item — redraw…