SkyChart: Airline Executive Playtest · published · build 23217384
A player on Intel UHD graphics reported the game vanishing every time they clicked CONTINUE CAMPAIGN from the main menu — silent crash, no error, just gone. The same save loaded fine after starting a new campaign and using the in-game Save/Load screen, so the save wasn't broken. The path through the door was.
Casey traced it. The main-menu Continue route was wiring up the whole world map first and then asking the autoloads to throw out their state and load the save, so the freshly-built map was watching the rug get pulled out from underneath it in real time. The New Campaign route does the cleanup before swapping scenes — Continue now does the same. Loading overlay shows up before anything heavy starts, the autoloads reset on the menu side, then the scene swap happens.
Casey also stuck a row of breadcrumbs through the load sequence. If anyone hits a different crash in this stretch, the diagnostic log will name exactly which step it died on instead of stopping at the post-reset line.
A player asked Casey why London wasn't on the Hub Investments screen. Turns out London used to belong to a long-dissolved rival, the cleanup crew tidied it up on load, and the screen quietly stopped showing it. Fair, but there was no sign telling anyone how to put London back on the map.
There's a sign now. The Hub Investments panel always shows a one-liner pointing you at the City Panel buy-hub action, whether you own one hub or one hundred.
And when the cleanup crew sweeps a former rival's hubs, the notification now names them. No more silent vanishings — if Persia Air's London hub gets released, you'll hear about it before you go looking for it.
A player on brand-new RTX 5070 hardware reported the game crashing to desktop a second or two after clicking a difficulty. No stack trace, no log entry, just gone. The fingerprint matches a known rough patch in fresh NVIDIA drivers when the engine hands them a big pile of new visuals all at once.
At Supersonic, picking a difficulty used to dispatch every rival's opening routes — up to twelve fresh route lines, airplanes, and city pings — into one frame. Casey has rescheduled the boarding calls: rivals now establish their first routes one frame at a time, giving the renderer a moment to breathe between arrivals.
Same number of opening routes, same first month, same rivals on the board. Just less of a stampede through the gate.
A player reported that the game vanished on them right after they clicked Resume Tutorial mid-campaign. No stack trace, no shutdown line, nothing — the kind of crash that's hardest to chase because it leaves no breadcrumbs. Casey hates that. So Casey stamped breadcrumbs into the Resume Tutorial path. Next time anyone hits this, the diagnostic log will show exactly which chapter and step they were trying to resume to, and whether the tutorial bookkeeping looked sane when they clicked.
Also: a stack of belt-and-braces guards on every tutorial card node the resume path touches, so if anything's been freed underneath, the click logs a clean error and bails instead of taking the whole airline down with it. And if your saved tutorial position points at a chapter that no longer exists in this build, the game now restarts you at chapter 1 instead of staring at the floor.