Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Harbinger of the DeepNewsv0.1.16 - Fast Forwarding the Last Areas of the Game
In-game event

v0.1.16 - Fast Forwarding the Last Areas of the Game

The Harbinger of the Deep · published 10 May 2026, 07:06 UTC · build 23165914

All newsPlayers around this dateRead on Steam

Heyyo, CraftedCircuitry here! Here again with a new update to the game! I went ahead and completed a good chunk of the final half of the game's content, and am starting to do the final area of the game!

Added

  • Finishing the Evergrove, the 7th Area, and Starting the 8th and Final Area

  • New Being Attack : Lightning Grid, Lightning Orbs, and Lightning Blasts

  • Some extra Beings and elements to earlier Areas to encourage exploration

  • To-Do List on the HUD of Active Delivery Quests

  • Hurt SFX

  • 7th and 8th Area BGMs

  • Trials of the 7th and 8th Areas, with certain conditions activating Flawed Strength

  • Custom Mouse Cursor

  • Revolutionist and Tormented Beings

  • More Map Features and More Delivery Quests

Updated

  • If Delivery Quest targets are an enemy, slaying them counts as completing that Quest

  • Beings now activate transparency of Trees and Tall Elements

  • Showing of 'Progress Saved!' when going over Safe Points

  • Projectiles have better despawn animations

  • Certain Wave Pushers only allowing for Serpent Form

Fixed

  • Being Grow Attack not connected

  • Minor Optimizations of Sprites

More Attacks

Below are some GIFs of the new attacks. More animations and polishing are still needed.

More Beings

For the most part, the added Beings are the same just with little extra features to make them a bit more different. Rich and Super Rich Beings have lots of jewelry around them, while Tormented Beings have physical frustrations manifesting from them.

More Areas?

I'm planning to keep the last few areas a secret until release, or at least until I start sending early copies to influencers. However, progress for them are going very well. I may want to redo them though as I feel it's not the exact vision I want for them. We'll see.

On the optimizations side, the game still runs fine on my usual 5W TDP 45FPS settings on the Steam Deck OLED. The fixes I did before are at least paying off and the game world/the vast Sea is pretty big for what it is.

I hope the game can join festivals and events this year, I was able to get a slot into two later this year. So stay tuned for that!

That's it for today! I am genuinely very excited to finally get to play this game in its entirety. CraftedCircuitry signing off for now!

More from The Harbinger of the Deep

Other announcements

All news
Game update14 Sep 2026v0.2.11 - Small PolishesHeyyo, CraftedCircuitry here some with quick polishes to the game! Added: · More Beings · Error Text when Loading the Backup Fails Updated: · UI Elements in the Opening and the main Options UI cycle from the top and bottomGame update9 Sep 2026v0.2.10 - Dialogue Improvements and SFX FixingHeyyo, CraftedCircuitry again! The game gets updated everyday as I want to be able to test it on both my PC and other Steam-connected devices. And today, I've been meaning to start the post-ending dialogue system. This builds off of the existing system, but simply chooses certain dialogue when an ending has happened. You can Continue Playing after some endings, so you can see the Beings' reacti…Game update8 Sep 2026v0.2.9 - Extra Endings and Some Ending TweaksHeyyo, CraftedCircuitry here! Just doing a quick update to add an extra ending to the game! This special ending is a spinoff of an already existing ending, and counts the same as that ending when wanting to do the all the endings. Players won't have to do that extra ending. I've also done some tweaks to certain ending functions to make them feel a little better.