🧱✨ Devlog #02 — From blockout to high poly (Japanese diorama)
Hello! In this devlog we go from blockout to model (and bake) using real props from the Japanese diorama: the vending machine, the mini‑truck and the signage. Goal: correct scale and clear mid‑distance readability.
3‑step process
- Blockout: big shapes, silhouette, pivot and scale using real‑world refs.
- Model: clean bevels and surface continuity for readable highlights.
- Bake & low: projection checks to avoid artifacts.
Bugs & Fixes (demo status)
- Normal fixes after bake on curved surfaces (WIP).
- Simplified collisions for smooth navigation in the diorama.
How you can help
- Vote the next prop to deep‑dive: vending / mini‑truck / signage / bench.
- Share texture references (photos or ideas) in the comments.
Roadmap
- Next: Art Drop #2 — we’ll show special TGS art (shirts, stickers, exclusive pieces) and more game concept art.
Note: everything shown is WIP; art and names may change as we iterate on the demo.