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Cursed CrewNewsAlpha v0.17.1169 - Minor Update
Game update

Alpha v0.17.1169 - Minor Update

Cursed Crew · published 15 Mar 2024, 12:40 UTC · build 13751992

All newsPlayers around this dateRead on Steam

This update addresses a lot of player feedback and many bug reports we received. It should drastically improve the game's stability and also a provide more balanced experience. We'll work on at least one more smaller update like this one to ensure the game is a stable and smooth as we can get it before before we start working on larger content additions.

Changes/Additions

  • Increased max hull of all ships (including player and enemy ships).
  • Status icons for health, morale and hunger now pulse when they're low.
  • Red vignette effect is applied to the screen when the player's health is low.
  • Improved enemy ship AI. If the side facing you doesn't have any working cannons, they'll turn towards you so their other side faces your ship.
  • Improved how enemy crew handles threats on their ship. They're less likely to abandon their posts to handle threats, especially when their ship is in good shape.
  • Port traders now always have currency so you can trade more easily with them.
  • Rebalanced many events that spawn creatures so that they scale with how far you are in the game.
  • Changed man/unman commands so that they toggle in a more intuitive way.
  • Made the event that happens when a player stalls too much much more punishing (it gives fewer rewards and is more dangerous).
  • Added support for Kickstarter backer only edition.
  • Hull patches are no longer auto forbidden. Instead they're not automatically repaired during combat (you can still manually assign crew to repair them).
  • Added separate 'repair' item in role menu. Repairing is no longer part of the construction role item.
  • Strip deck now gives 5 wood instead of 1
  • Reduced cannonball cost and rarity.
  • Removed max range for cannons. This might be re-added later when both the enemy AI and the UI have better support for this.
  • Crew will automatically unman cannons when there are enemies nearby.

Fixed

  • Game getting soft locked due to continue journey timer not appearing after events. This typically happened the event after you've fled combat.
  • Enemy ship not always being cleaned up after certain events, causing the game to be in a buggy state where the player sails with an empty enemy ship next to them.
  • Fishing spots, hammocks and sleeping spots being stackable.
  • Enemy crew not always manning cannons when they should.
  • Cannot open map right after loading a save
  • Cooking job being part of crafting role item instead of cooking
  • Operate role item not impacting steering wheel jobs.
  • Issue with boarding hooks staying on characters.
  • Fixed man/unman cannon commands sometimes not showing.
  • Cancel command not letting crew unman cannons.
  • Other small issues/errors that might not have a noticeable impact.
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