Hello everyone!
The winter has receded here in northern Europe, but in the world of Frostrail, the cold persists, and so do our development efforts. Let’s take a closer look at how our frosty game has been progressing during the last few months.
Last week marked the end of the first closed playtest for Frostrail. It was extremely reassuring to see the excitement towards our game, and over 100,000 applications from eager playtesters! Unfortunately we couldn't grant access to everyone, but trust that your interest warmed our hearts like the Eden Engine! More playtests with a larger number of players are planned for later down the line.
We learned a lot from the playtest. A number of bug reports came in from players exploring the frozen wasteland, ranging from smaller issues to more significant problems that helped us identify areas needing extra attention. Dozens of these bugs have already been addressed, and work continues on many more as development moves forward.
We sincerely thank all of our playtesters for the feedback and enthusiasm they shared throughout the event. It was encouraging to see praise for the parts of the experience that resonated most, alongside thoughtful suggestions for areas players wanted to see expanded or improved. In many cases, feedback from the community closely matched ideas and features our own developers had already planned for future updates, reinforcing the direction we want Frostrail to grow towards.
In the background of the playtest shenanigans, our team has continued hard at work shaping the gameplay and world of Frostrail with new features, systems and visual improvements. Over the past few months, we’ve expanded the onboarding experience with a brand-new tutorial level and additional tutorial objectives, introduced progression that now carries between levels, and added new levels featuring multiple exit points. We’ve also overhauled dungeons with new modular assets and improved lighting, expanded the tundra biome with fresh landscapes and nature assets, and integrated train defense encounters directly into obstacle-clearing gameplay.
On the survival side, players can now discover powerful Relics hidden in dungeons and activate them aboard the train for temporary buffs during their pilgrimage. We’ve also added new enemy variations, multiple new clothing sets, and reworked the item repair system with dedicated repair workstations to make maintaining your gear feel more immersive and intuitive.
That’s all for this one! Thank you to everyone who participated in the playtest, and keep your ear to the tracks for news on another test phase sometime in the future. In the meantime, we’ll continue working hard to deliver the best version of Frostrail we can.