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Alchemy SurvivorsNewsCan You Survive the Elements? (v0.10)
In-game event

Can You Survive the Elements? (v0.10)

Alchemy Survivors · published 11 May 2026, 18:49 UTC · build 23184324

All newsPlayers around this dateRead on Steam

The 0.10 update to Alchemy Survivors is live now on Windows and Mac. It has a ton of stuff; arguably too much stuff... Lets get into it all!

11 New Characters

  • Epoch, a master swordsman from another time (unlock: survive 20 minutes in any level)

  • Pyke, a stout dwarf who just wants to mine shiny things (unlock: survive 25 minutes in Quarry)

  • Mortis, an ephemeral scythe-wielder from another realm (unlock: survive 20 minutes in Cemetery)

  • Roto, a young hero with a boomerang and a dream (unlock: defeat King Slime)

  • Mandy-1, a stranded space-farer armed with only a plasma pistol (unlock: kill 100 Aliens)

  • Harle, background unknown, throws a fan of deadly cards (unlock: defeat 1,000 Mysterious Coats)

  • Tara, a celestial wizard that throws stars from the sky (unlock: kill 100,001 enemies)

  • Nez, a young boy with a psychic blast (unlock: survive 20 minutes with Basil)

  • Shrap, a grenadier who throws... grenades (unlock: survive 20 minutes with Sarge)

  • Guile, a shadowy magician that makes enemies go splat (unlock: survive 10 minutes with Epoch)

  • Tellah, an ancient sage that rains meteors down on foes (unlock: survive 20 minutes with Tara)

Other Character Changes:

  • Increased Buck's starting armor (6->7) and health (50->70)

  • Reduced Father's starting armor (15->5) and health (180->80)

New System: Elemental Damage

  • All weapons now have an elemental damage type (Fire, Ice, Earth, Light, Dark, Psychic, or Physical)

  • All existing enemies have been assigned an element that dictates their damage type and given a related elemental weakness (+50% damage from weapons of that element)

    • Fire is strong against Ice

    • Ice is strong against Earth

    • Earth is strong against Fire

    • Light and Dark are strong against each other

    • Psychic and Physical are strong against each other

  • Added 7 item affixes that can appear on equipment that grant increased damage for a specific element

  • Added 7 item affixes that grant resistance to damage from a particular element

New equipment slot: Feet

  • Instead of just Head/Chest/Legs armor, there is now a new equipment slot on players for feet with a slew of new armor to find for that slot (mostly shoes...)

  • Find boots and other feet-armor or craft your own at the Anvil

New equipment slot: Accessory

  • All characters now also have two accessory slots.

  • Find accessories or craft your own at the new Jeweler's Bench

New Interactable: Bloody Chest

  • The Bloody Chest is very similar to the regular chest, except it only opens when it's covered in blood.

  • Trying to open a Bloody Chest will spawn 3 waves of enemies to attack you. Defeat them all and the chest will open!

New Workstation: Jeweler's Bench

  • Take your gems here to cut them into rings or amulets and fill up your new Accessory slots.

New Level: Frostfall

  • Survive in this freezing level where not only will you need to manage your life against the frozen monstrocities in this tundra, but you'll also need to manage your warmth -- or freeze to death trying.

  • Make sure to check the new map feature to see where the nearest heat sources are!

  • Includes 11 new enemies: Frostbiter, Ice Slug, Glaciate, Snowmother, Campuskin, Iceblink Wisp, Rimebound Hollow, Skreigh, Iceburst Ranger, Permafrost Sentinel, and the Wendigaunt.

  • Includes 1 new boss: Glacial Colossus (at 15 minutes)

New Level: Char Wastes

  • Good luck surviving in this volcanic, swarm-infested wasteland, unlocked by surviving 20 minutes with Char.

  • Includes 10 new enemies: Skreeling, Subspawn, Bilesac, Razorwing, Spitterspine, Quillbeast, Whelpling, Husklord, Plaguebearer, and Tuskhide.

  • Includes 1 new boss: The Carrion Apex (at 15 minutes)

New Level: Outremer

  • The sun-bleached siege camps of a dynasty too proud to die now await you, unlocked by killing 1,000 Bishop enemies in any level.

  • Includes 7 new enemies: Peasant Levy, Stablehand, Crusader, Templar Knight, Pilgrim, Heretic, and the Mercenaries.

  • Mercenaries can spawn with one of seven new enemy traits that affect their stats and behavior:

    • Brave

    • Craven

    • Zealous

    • Wrathful

    • Drunken

    • Stubborn

    • Greedy

  • Includes two new bosses: The Chancellor (at 5 minutes) and Pope Urban the Many-Faced (at 25 minutes)

New Level: Shahaz Desert

  • Extremely hot during the day, extremely cold at night.

  • Includes 7 new enemies: Sun Scarab, Frostbiter, Dune Reaper, Carrion Vulture, Sandtide Scorpion, Sand Cobra, Frostfanged Jackal.

  • Includes 1 new boss: The Sphinx (at 15 minutes)

New Level: Bovine Pastures

  • Nothing to see here, just a lot of cows (unlocked by surviving 30 minutes in Tristram)

  • Don't worry about it.

Existing Level Changes:

  • Armor Racks now spawn throughout Tristram, which drop a random piece of armor when destroyed

  • Weapon Racks now spawn throughout Tristram, which drop a random weapon when destroyed

  • Doubled the amount of fire in Tristram

  • Reduced the variety of crafting workstations that appear in the Plains and Forest levels

  • Shrines are now twice as common in Tristram and Cemetery

New Shrines - Added the following new shrines, which can appear in any level.

  • Shrine of Healing

  • Shrine of Perseverance

  • Shrine of Conflict

  • Shrine of Fire

  • Shrine of Darkness

  • Shrine of Sanctuary

Merchant/Economy Changes:

  • Instead of always buying items for 2 gold and selling them for 1 gold, item values now scale based on that item's rarity (Common = 1 gold, Uncommon = 2 gold, Rare = 4 gold, Epic = 7 gold, Legendary = 12 gold). Buying an item costs 2x its value.

  • Every unique affix on an item increases its value by +1 gold.

  • Currency drops (gold and souls) now have a chance to drop even when enemies also drop an item, making them slightly more common drops.

  • Added 7 new merchants: Baldwin the Leper, Conrad the Bastard, Old Duke Godfrey, Raymond the Penitent, Sibylla the Thrice-Widowed, Sister Melisende, and Tancred the Heir.

  • Some merchants may now have a line of dialogue or two when you talk to them.

  • Merchant windows now have icons for how much each specific item is worth.

  • Most merchants now start with 5 items to sell instead of 3.

  • All merchants have 3x as much starting gold to make trades with than before.

Crafting Changes:

  • The Blood Infuser has been reworked:

    • The item to receive new stats is now restricted to only Weapons or Equipment

    • The sacrificial item is now restricted to only Materials

    • An item with 4 or more affixes already cannot receive additional affixes from the Blood Infuser

    • Enemy spawn rates are now increased while any infusion is in progress

    • Now tracks your total kills per enem during the infusion and gives you a kill summary after

  • Changed the time the Furnace cooks an item for from 30-60 seconds to 60 seconds

  • The fuel slot in the Furnace now only accepts flammable items

  • Crafted weapons can now have explosive on-hit effects

Weapon Changes:

  • You can now manually unequip and equip specific weapons from your inventory (still 6 weapons max equipped at a time).

  • Added a new Freeze Ray base weapon that can appear for any character while leveling up.

Enemy Changes:

  • Reduced Quartzite projectile speed by 50% (6 -> 3)

  • Reduced Mysterious Coat damage by 50% (50 -> 25)

  • Increased Ape projectile size by 50% (1 -> 1.5) and projectile speed by 40% (2.5 -> 1.5)

  • Tripled the distance you need to be away from a boss for it to despawn

UI Changes:

  • There's now a minimap for the world in the pause menu.

  • You can now access the Codex from the pause menu during any run, instead of only from the title screen.

  • The Codex experience has been completely redesigned to feel more like a journal of all your notes as you discover the weird items, enemies, bosses, etc in this world.

  • The player equipment window has been completely redesigned and now highlights your stats while showing both equipment and weapons.

  • The character select screen has been redesigned.

  • The location select screen has been redesigned.

  • The death / game over screen has been redesigned and now highlights what new things you've unlocked.

  • The Anvil has a new icon and a few items do too

  • The level timer now renders on top of off-screen indicators for dropped items

Performance:

  • XP gems off screen will occasionally merge into fewer, larger XP gems. Total amount of XP does not change.

  • Regular enemy spawning now temporarily scales down when your screen is already full of hordes of enemies to mow down.

  • Summoner enemies will now have their summon attacks fizzle if you're already at a maximum number of active enemies nearby.

Bugfixes:

  • Fixed a bug where item tooltips could cover the last item in your Stash and not let you withdraw it

  • Fixed a bug where the Grindstone would show the Furnace icon instead in some cases

  • Fixed a bug where Grindstone upgrades weren't selectable when playing with a controller

  • Fixed a bug where damage from TNT barrels was counting toward the player's Total Damage Done stat

  • Fixed Fallen Shamans summoning Skeletons instead of Fallen

  • Fixed a bug displaying gold/magic find affixes as 100x more effective than what they actually did

  • Fixed a bug where lava pools in the quarry were invisible

  • Fixed a bug where +projectile count upgrades sometimes would stop working at some max cap of projectiles

  • Fixed a bug that prevented some items crafted from the crucible from having any affixes transfer from the material used

  • Fixed a bug that caused projectile enemies to sometimes shoot giant fireballs instead of their normal attack

More from Alchemy Survivors

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