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RUNNING TRAINNewsRUNNING TRAIN | 走ル列車!v.0.9 Early Access is OUT NOW !
Steam news

RUNNING TRAIN | 走ル列車!v.0.9 Early Access is OUT NOW !

RUNNING TRAIN · published 25 May 2026, 03:02 UTC

All newsPlayers around this dateRead on Steam

Hi Everyone!

Developer Rizu here.

Finally, after more than 3 long years of development filled with ups and downs, RUNNING TRAIN is officially coming out! Although it is still in Early Access, I have spent a lot of time polishing it. I truly hope you enjoy the game, and I want to say a massive thank you for your long-lasting support!ːsteamhappyː

Before you buy, I would like to address a few important points:

  1. I have added an additional note to the minimum requirements. Some testers reported crashes on 8GB RAM systems during the loading screen. I highly recommend adding 1–2GB of virtual RAM (paging file size) to act as headroom while the game loads the maps. I apologize for the inconvenience.

  2. If you notice the gameplay is unusually quiet, it is because the menu music, in-car announcements, and departure melodies are still being implemented. Unfortunately, I missed the deadline for these, and I sincerely apologize. They should be finished by mid-June, so please bear with me!

  3. There is currently no official tutorial menu. For now, the best way to learn is to enable the In-Game Instruction HUD and practice in Free Mode. The gameplay itself is quite straightforward, so you should be able to pick it up quickly.

  4. If you're using master controller, please note that it can only be used while driving. For menu navigation, please use your keyboard or mouse instead. Additionally, custom keybinding for the mascon is currently unavailable.

Roadmap & Expectations

Note: These targets are not set in stone and may change based on user feedback and technical challenges.

  1. (2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode.

  2. (2026, Q4) Localization.

  3. (2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).

  4. (2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).

  5. (2027, Q2-Q3) Conductor Mode.

Once all of these goals are met, the game will be considered complete (v1.0). From there, I plan to move on to my next project or develop DLC extensions. hopefully nest time is based on a real-world route and with better support for User Generated Content (UGC).

Finally...

Since this is an Early Access release, there will inevitably be some shortcomings. I hope you can understand, and I welcome your patience.

Please help me improve the game during this development phase by reporting bugs, sharing suggestions, or sending ideas to the Steam Community forums, via DM on X/Twitter or in our Discord server.

Cheers,

~Rizu

More from RUNNING TRAIN

Other announcements

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Game update13 Sep 20260.9.4b hotfixesNote: Back up your custom textures before updating. -Corrected grammatical errors in in-game announcement lines. -Fixed an issue where NPCs used the incorrect exit path at Imaocho Station (Upbound). -Hopefully fixes an issue causing NPCs to path toward the world origin (0,0,0) upon exiting the train. -Fixes some local train scenario won't departing after limited express train passing -Fixes iss…Community13 Sep 2026RUNNING TRAIN | 走ル列車!Update 0.9.4 and Future RoadmapMajor 0.9.4 Update · Add NPC/ passenger system · Add first-person view mode (press 8 key) · Add menu music · Add departure announcer, conductor warning whistle and chime at some station · Add arrival announcer and chime · Add in-car broadcast system and chime · Improve in-car sound occlusion Full details are available in the patch notes and on our Discord. Feel free to check them out if you hav…Game update13 Sep 2026Fix Minor Directory Mistake-missing game executable