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Fallout 76 Public Test ServerNewsInside the Vault: Protect Appalachia PTS - May 1, 2026
Game update

Inside the Vault: Protect Appalachia PTS - May 1, 2026

Fallout 76 Public Test Server · published 1 May 2026, 18:08 UTC

All newsPlayers around this dateRead on Steam

Infestations

Today’s PTS update brings improvements to Infestation discoverability and reduces some of the more frustrating aspects of fighting Infestation bosses based on your feedback.Infestation bosses have had their weapon accuracy and damage output to reduced. This will lower instances of being “one-shot” while giving you more time to react to being hit. Also, you can now cripple Infestation bosses and their mobs. After you’ve had some time to play, please make sure to share your feedback on these changes!

  • Added active Infestation zone map radius to give an approximate location of an Infestation.

  • Reduced weapon accuracy for Boss & Mob NPC's.

  • Reduced damage output for all bosses to tamp down one-hit-kills.

  • Removed "Group Regeneration" & "Electric" Mutations/Abilities from bosses.

  • Crippling of Infestation bosses & mobs is now possible.

  • Infestation bosses have an increased chance of dropping 4-star loot

  • Mobs NPC's now have a low chance to drop 3-star loot.

  • Updated “Help” pages with latest information on Infestations.

  • Increased the Infestation quest radius.

  • Players should now auto-respawn after death.

  • Eyebots will now attack players when aggroed.

  • Infestation emote name has been changed to "Requesting Back-Up".

  • Infestation-exclusive 4-star mods now have the correct crafting requirements.

  • Fixed issues regarding the quest starting without a boss or not ending after killing the boss.

  • Fixed weapon grip/firing issues with Mole Miners & Super Mutant bosses.

  • Fixed issue where combat music would persist after leaving the server.

  • Fixed an issue where a regular enemy could fill the role of boss.

  • Fixed an issue where an Infestation would fail to start at Fort Defiance.

  • Fixed an issue where the boss bar would be applied to random NPCs when leaving & returning to an Infestation.

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