
Stability & Crash Fixes
Fixed a crash when navigating the cursor after all enemies are defeated
Fixed a crash when enemies try to attack with no players alive
Fixed a crash when enemies attempt to heal with no allies remaining
Fixed a crash related to the interrogation system when no target exists
Fixed a crash caused by division by zero for units with 0 Agility
Fixed a crash when using the zombie resurrection spell on invalid targets
Fixed a memory leak where card deck data was never cleaned up between battles, causing performance degradation over long sessions
Gameplay Bug Fixes
Fixed Invisibility effect lasting forever instead of expiring after its duration
Fixed the "Convinced" debuff permanently disabling enemy attacks instead of wearing off
Fixed the "Disgust" debuff permanently slowing units even after it expired
Fixed Speed and "Attack Again" effects canceling each other out
Fixed toxic rain weather not properly applying poison ticks
Fixed weather effects sometimes not applying to players
Fixed consumable items corrupting the Hunger stat when used in battle
Fixed heroes losing all HP when any party member is destroyed, even if they were still alive
Balance Changes
Rage damage multiplier reduced (x3 → x2)
Invisibility damage bonus reduced (x2.5 → x2)
Stealth + Defense combo bonus reduced (x2.5 → x2)
Enemy mana is now capped at 20 (same as player), preventing infinite scaling in long fights
Invisibility perk (Perk 4) now grants 15 seconds of stealth instead of being nearly instant