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SoulmaskNewsSoulmask 1.0 Update Patch #8
Game update

Soulmask 1.0 Update Patch #8

Soulmask · published 29 Apr 2026, 07:02 UTC

All newsPlayers around this dateRead on Steam

Dear Chieftains,

To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on April 29, with an expected downtime of 1 hour. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:

[New Features and Adjustments]

  1. In Casual Mode, when a deployed tribesman is in a Dying or False Death state, enemies can no longer deal damage to them

  2. All Relic Chests that grant Masks and Mask Restrictive Modules have been adjusted: within 10 minutes, multiple players from the same tribe can open the chest simultaneously and each receive their own reward (each player can only obtain one reward)

  3. Chests in Quest Mission in Single-Player and Multiplayer modes have been adjusted to allow multiple players to open them simultaneously and receive rewards (each player can only obtain one reward)

  4. The second-tier effect of the Torch of Eternity has been adjusted. The second tier retains the crystallization ability from the first tier, while the protective field no longer provides invincibility

  5. Mimicry and Awareness Transfer inputs now support setting independent key bindings

  6. Beds can now be recycled or dismantled even when an unrecruited tribesman is lying on them

  7. Adjusted the forced disengage combat range for elite wild creatures

  8. The blueprint for the Airship Docking System has been made available for private servers. (To ensure stable server performance, the Docking System is not currently available on official servers.)

  9. Talent Trait Effect Adjustments:

  • Bloodfury Pursuit: Trigger condition changed from "on taking damage" to "on dealing damage." Added an attack cap of 50/100/150 points

  • Rampage: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".

  • Attack Steal: The attack cap per stack has been reduced from 30 points to 20 points

  • Attack-Defense Resonance - Attack: Increases the lower of the player's own Attack or Defense. Capped at 100 points

  • Attack-Defense Alteration - Attack: Changed from "converts full Defense to Attack at a 50% rate" to "converts half of current Defense to Attack at a 50% rate". Capped at 150 points.

  • Attack-Defense Resonance - Defense: Increases the lower of the player's own Attack or Defense. Capped at 100 points

  • Attack-Defense Alteration - Defense: Converts half of current Attack to Defense at a 200% rate. Capped at 300 points

  • Resurgence: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".

[Bug Fixes and Optimizations]

  1. Improved the crouching animation while holding a battering ram

  2. Fixed an issue where performing "Terrorizing Lunge" under certain conditions caused abnormal character upward movement

  3. Fixed an issue in Casual Mode where items such as Phase Anchor and Crystal Technology failed to unlock technology tree blueprints

  4. Deleted all chests' opening animations and opening times in Single-Player and Multiplayer modes

  5. Adjusted the push speed of stone pillar mechanisms

  6. Fixed an issue where spaceship engine core chests could be looted repeatedly

  7. Fixed an issue where units summoned by "Doomsday Judgment" would reduce reputation upon death

  8. Fixed an issue where character models would flicker when opening UI panels

  9. Fixed an issue where character model skin tones in UI did not match the actual in-game appearance

  10. Fixed an issue in the training ground where Enhanced equipment was incorrectly treated as steel equipment

  11. Fixed an issue where Power Ropeway transports would trigger idle chatter in chatbox

  12. Fixed an issue where spaceships would smash into the ground during the final segment of landing

  13. Fixed an issue where personally owned Shark-class flying ships would not count toward the tribe's total Shark-class ship limit when brought into the tribe

  14. Fixed an issue where, under certain conditions, protective fields would not lose durability when hit

  15. Fixed an issue where a player's own protective field would interfere with building construction

  16. Falcon-class spaceship wings and Shark-class flying ship wings now support dye ball recoloring

  17. Fixed an issue where killing elephants would not complete the corresponding achievement

  18. Fixed an issue in the technology tree where the energy consumption description for ship engines was incorrect

  19. Fixed an issue where using a Mysterious Mark would cause the Mysterious Strongman to appear in an unintended area

  20. Fixed an issue related to Ground Docking System items: the connection device created using this item can now be properly recycled back into a Ground Docking System item

  21. Fixed an issue where animals recruited using the Nature Enlightenment could cross servers

  22. Optimized the issue of the Spiked Whip's leap attack causing excessive midair hang time

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