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WarforkNewsTemporary Rollback to 2.15.1
In-game event

Temporary Rollback to 2.15.1

Warfork · published 25 May 2026, 18:20 UTC

All newsPlayers around this dateRead on Steam

Hey Forkers, we have temporarily rolled the game back from version 2.16 to 2.15.1 while we investigate and address several issues reported after the update.

If you would like to help us test upcoming fixes, please opt into our Steam beta branch. We will be releasing bug patches and updating the beta branch regularly, and we’ll keep everyone informed in the #general channel on Discord as new builds become available.

Discord Invite Link:

http://warfork.com/discord

Once we have a stable release candidate ready, we will make another Steam news post asking players to opt into the beta branch for final testing before we roll out the next update to everyone.

We apologize for the inconvenience and appreciate your patience and support while we work through these issues.

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Major update24 May 2026Warfork — v2.16 ReleasedChangelog Graphics & Visuals · Added Vulkan renderer (OpenGL is still the default for now, as the Vulkan renderer is experimental. To enable it, go to Options > Video > Graphics Driver). — Michael Pollind · Add additional triangles to bullet, plasma, and gunblade hit effects — astroZEBUS · Grenade model now has an outline; higher-res blob shadow; fixed cg_shadows 2 on Vulkan; fixed flickering w…Game update21 Dec 2024Warfork 2.15.1Hey Forkers, We have just released Warfork 2.15.1, which brings two minor updates: - When a user connects to a Steam-enabled server, their SteamID will now be included in the server's log. This should help with server administration/moderation. - Fixed an issue that caused Warfork's Steam service to crash in some scenarios. This fixes crashes for players and servers that have a large amount of…Game update22 May 2024Optional Dedicated Server Update Part 2The fix for the occasional hang/crash that was pushed in the last optional update has proven to be problematic. This optional update for dedicated servers reverts that change, while retaining the logging change related to Steam IDs. · When a player connects to a server with Steam Auth enabled, their Steam ID is now written to the server's log/console. This facilitates retroactively muting and b…