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Dead CellsNewsA New Patch released for current alpha for Update 35... again!
Game update

A New Patch released for current alpha for Update 35... again!

Dead Cells · published 20 Sep 2023, 12:43 UTC

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Hey everyone,

We've just pushed the fifth patch for the alpha test of Update 35, including some Balancing works and Bug Fixes.

* This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you.

If you want to take part in the ongoing alpha, just check out here for instructions on how to access.

Here's everything we changed:

Balancing:

  • Curser can now detect the player and shoot its projectile through walls.
  • Fixed Mimic despawning when trying to jump a very long distance.
  • Reduced Doom Bringer's speech frequency.
  • Increased Doom Bringer's walking speed when targeting a player.
  • Doom Bringer's stun attack radius was increased, and it can now hit through walls.
  • Doom Bringer's attack now gives two curses instead of one.
  • Alienation's minimum curse was reduced to 5.

Bug fixes:

  • Fixed Death's instant death attack sending the player back to Prison when in Training Mode or Boss Rush.
  • Fixed heads' particle effects sometimes not playing.
  • Fixed some lore rooms still spawning in Dilapidated Arboretum with the "Disable Lore Rooms" option enabled.
  • Fixed a crash when Dracula's Castle tries to generate a Cursed Chest.
  • Fixed Giant sometimes getting stuck during the double fist slam attack animation.
  • Fixed some ranged multi-hit weapons (Scarecrow's Sickles, Cross, Bible, etc.) not dealing any damage after hitting an unbreakable door.
  • Fixed head unlock notification not replacing text variables with the right number.
  • Ygdar Orus Li Ox can no longer be removed from the inventory by resetting mutations.
  • Fixed Glitch head not unlock retro-actively.
  • Fixed Boss Rush Servants just standing there when skipping the fight.

That's all and thanks for taking part!

Cheers,
XYZ, Matt, EE & MT

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