Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Zero-K - Bronze Donation ($10)NewsZero-K v1.14.5.0 - Planetwars Playtest Command Tweaks
In-game event

Zero-K v1.14.5.0 - Planetwars Playtest Command Tweaks

Zero-K - Bronze Donation ($10) · published 2 May 2026, 14:42 UTC · build 23058941

All newsPlayers around this dateRead on Steam

Planetwars is live right now. The second open playtest is in full swing, with 240 invasions launched in the past 26 hours. We designed the round to last the weekend, although it is hard to dial in, although we are considering pausing it during the week. This forum post summarises the changes since the last test.

This patch makes command structures easier to kill, which is the main secondary ingame objective of Planetwars. This objective only occured in 6% of the games so far, so representatives from each of the factions agreed that it was worth trying a change to make things more interesting. The patch also has a few smaller features and fixes, we have notable changes in the works, but they will get their own release.

Command Structures

Main Command is weaker and harder to repair.

  • Health 10k -> 8k
  • Cost 150 -> 350
  • Repair health/BP while under fire 25.25 -> 8.65
  • Now requires 40 nearby BP to out-repair an Odin.


Extra Command is just harder to repair.

  • Health remains at 6k
  • Cost 100 -> 250
  • Repair health/BP while under fire 22.73 -> 9.09
  • Now requires 50 nearby BP to out-repair an Odin.


Command structures now spawn further from each other and closer to the enemy, on average.

  • They now avoid spawning in the back 40% (the safest part) of their structure spawn box.
  • They now spawn at least 1200 elmos away from each other (ally and enemy).

Features and Fixes

  • Scouted command structures radar dots no longer wobble around like units. They are treated like normal structures.
  • Added all Planetwars structures to the unit marker system, ingame under Settings/Interface/Unit Marker.
  • Added categories and more presets for the unit marker settings menu.
  • Scylla now stows its tacnuke correctly (thanks Stiofan).
  • Improved Wind Generator performance.
  • Fixed pew-pew laser trail offset for the new engine.
More from Zero-K - Bronze Donation ($10)

Other announcements

All news
Community30 Aug 2026Cold Take #46 - Giving and Taking FeedbackA lot of the polish in Zero-K is driven by player feedback. A single complaint can be enough to spark a re-investigation of some part of the game to check for improvements. Case in point, the recently upgraded build icons are a result of someone complaining that the icons were too hard to see. But it takes good feedback to see this kind of result, so today it is time for some advice on how to g…Community9 Aug 2026Cold Take #45 - Automatic DodgingSimulated projectile physics is a core part of Zero-K, both for the aesthetics and as a balance tool. Rather than using armour classes, light units are nimble enough to dodge most of the projectiles meant for heavier targets. We also want to create powerful controls, so players can fight their opponents rather than the UI , and automation is part of achieving this goal. So you might expect us t…In-game event2 Aug 2026Zero-K v1.14.8.0 - Unit Icons and Magpie NerfThis update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens. There are also a few fixes and a setting that automatically disables cables for Linux users with ATI graphics. Anyone coming forward to reproduce, and potentially even fix, the cable bugs woul…