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OutholdNewsUpdate v1.0.2 - Endgame Balance
In-game event

Update v1.0.2 - Endgame Balance

Outhold · published 15 Dec 2025, 20:00 UTC · build 21196132

All newsPlayers around this dateRead on Steam

Another patch is out now for Outhold!

We've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players.

Full changes below:

  • We've reduced the difficulty across the board of the endgame content, to make it more accessible to all skill levels and allow for more variety in viable builds

  • The difficulty of level 5 and 6 have been reduced to better smooth out the progression curve

  • The "Big Game Hunter" (Arrow Tower targets enemies with the most health) upgrade has been reworked, since its utility was questionable at best. The upgrade has been changed to add 10% critical hit chance to the Arrow Tower when damaging unharmed enemies.

  • Added support for panning the upgrade tree with WASD and arrow keys

  • Fixed an issue where the Leaper Boss on level 7 would head straight to the Outhold if hit by rewind at a specific time

  • Fixed a bug that caused the "Unharmed Vulnerability" (deal more damage to unharmed vulnerable enemies) to always apply its full effect on the level 9 multi-segmented boss

More from Outhold

Other announcements

All news
Game update13 Apr 2026v1.1.8 - Bug FixesTwo small bug fixes: · Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges. · Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.Game update1 Apr 2026v1.1.7Small bug fix update: · Fixed an issue that would cause tower slots to disappear when trying to build a towerIn-game event27 Mar 2026Update v1.1.6 - Bug Fixes and Performance ImprovementsHere comes an update with some performance improvements and bug fixes: · Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty. · The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance. · Fixed various bugs with the le…