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Maze Creep!!NewsVersion 1.1.5
In-game event

Version 1.1.5

Maze Creep!! · published 24 May 2026, 02:07 UTC · build 23382379

All newsPlayers around this dateRead on Steam

This update does not change the gameplay experience (outside of bug fixes), but brings a lot of new content in the menus and features useful for onboarding.

- Content

  • Added the Extras Menu! You can read about enemies here more easily than combing through the customization menu, and you can read all notes you have found. The menu unlocks once you have reached Depth 10 regardless of custom settings, and notes or enemies encountered before the unlock will be there upon unlocking the menu. There may be more added to this menu in the future!
  • Added difficulty presets! These leverage the custom mode options, but are easier to work with since they do not require new players to comb through more advanced settings that may be unclear on first playing. The available options are the Party difficulty, which is much more relaxed, the Hard Difficulty, the base experience, and the Nightmare difficulty, a joke difficulty that makes the game unfairly hard. You can configure the default difficulty when creating a new save, and you will be prompted to pick that configuration once upon making a save for the first time in this update.

- Changes

  • Psychomouth has been adjusted. Time required to look away for him to despawn has been halved.
  • Made the back button on the enemy customization window much clearer.

- Bug Fixes

  • Fixed an issue where certain break rooms would save the game as the next depth instead of the current one.
  • Fixed the trigger for the Coward and I Hate Video Games achievements.
  • Made it harder to access the Creaking Rooms by accident.
  • Fixed multiple Creaking Rooms erroneously generating on top of one another in extreme scenarios.
  • Fixed an issue where you could skip Evil Dude's turn in his game after already using your turn to shoot him.
  • Made throwing much nicer for clients.
  • Made throwing much nicer for clients.
  • Fixed an issue where Fondlemeister could warp to an infinite position, which resulted in the game totally breaking down, including ambience and collisions ceasing to work and Maze Creep becoming omniscient somehow.

This will probably be the last update before I begin working on the first large content update, which should be released in a couple of months. Join the Discord to stay up to date, make suggestions, and report bugs Here!

More from Maze Creep!!

Other announcements

All news
Community15 Sep 2026Maze Creep Version 1.2 Release DateMaze Creep needs updates forever or else Maze Creep will become real and invade OUR WORLD, so this is an important moment in human history, the largest Maze Creep content update ever (out of two). Maze Creep Version 1.2 will be releasing on October 18th! This is just some of the stuff you can expect to see: · 6+ new enemies, including the Eye Stealer. · Outdoor mazes including the Hedge Maze an…Game update9 Jun 2026Version 1.1.13More changes to onboarding. - Changes · Made the tutorial fully mandatory, forbidding access to the main menu until it is completed, since the information contained within is too important to allow players to skip it. Players who have played previously will be unaffected. Making the game even easier via the custom menu will still disable achievements. · Enabled achievements on the Hard difficul…Game update7 Jun 2026Version 1.1.12Renaming difficulties and adjusting the tutorial to make things clear to new players. - Changes · Renamed the "Party" difficulty to "Hard" · Renamed the "Hard" difficulty to "Very Hard" · Made the game launch into the tutorial again, and removed the notification recommending first time players play the tutorial. · Added an addendum to the voice input settings during the tutorial to make sure it…