Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
In Trusted HandsNewsFirst Patch is here!
In-game event

First Patch is here!

In Trusted Hands · published 14 May 2026, 22:32 UTC · build 23240842

All newsPlayers around this dateRead on Steam

First of all, thank you all so much for spending time in the workshop! We’re genuinely happy to see so many people already diving into In Trusted Hands 💛

Second... ever since we pressed the release button, we’ve been constantly reading your feedback, bug reports, and discussions. And today, thanks to your first impressions, we’re releasing the very first update for the game!

Patch Notes

  • Fixed an issue causing repeated customers

  • Improved clarity in several tasks and objectives

  • Added a hint for skipping post-repair phone animations

  • Scene transitions in dialogues are now smoother

  • Fixed various localization issues

As you can probably tell, most of these changes are focused on improving the overall feel of the game. A little more clarity here, a little less visual noise there.

But this update is also quietly laying the groundwork for larger additions in the future.

Things like improving the repair flow during later stages of the game... or revisiting how workshop reviews work altogether. But we’ll talk more about that a little later.

So this isn’t goodbye. Just see you again very soon.

And thank you for continuing to share feedback and help us make the game better <3

More from In Trusted Hands

Other announcements

All news
Major update25 Jun 2026Consequences Update is live!Hi everyone! We've released a new update for In Trusted Hands! Last time, we said we wanted to make choices feel more meaningful and give client stories stronger consequences. This update is a big step in that direction, shaped in many ways by your feedback, reviews, discussions, and bug reports. It brings new endings, an ending gallery, new outcomes for several characters, agency task penaltie…Major update27 May 2026Update is live: Auto-Repair, less rushing, and new consequencesHi everyone! A new update for In Trusted Hands is now live. This time, we tweaked the game’s pacing a bit, added new upgrades, and made digging through other people’s phones a little less stressful. Well… as stress-free as that can possibly be... What changed New upgrades and Auto-Repair We added several new upgrade levels related to repair speed. Now you’ll be able to improve your repair skill…Steam news7 May 2026In Trusted Hands is Out Now!Today’s the day. In Trusted Hands is finally out on Steam! It still feels a little unreal finally saying that. For the past months, our tiny team has been building this small phone repair workshop full of stressed customers, private messages, awkward situations, questionable decisions, and lots of tiny details hidden inside people’s devices. Over the course of development, we poured a huge amou…