Fixes:
- Fixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off.
- Fixed a bug where the mutant continued attacking the player after cooldown without a target.
- Fixed other minor bugs.
Changes:
- Added a checkpoint after preparing the acid.
- Increased collision boxes of tables and sideboards; ingredients will no longer fall behind them.
- Reduced the mutant’s maximum scanning radius (based on the distance-measuring device).
- Made other minor improvements.
Thank you for your attention and enjoy the game!