Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rise: The Vieneo ProvinceNewsHappy New Year!
In-game event

Happy New Year!

Rise: The Vieneo Province · published 17 Jan 2026, 17:04 UTC · build 21538665

All newsPlayers around this dateRead on Steam

This update focuses on flight realism, audio correctness, and systemic stability, alongside a major new world addition: The Estate, a fully explorable interior space. We’ve reworked turbulence behavior, rewritten core control loops, clarified diagnostics, and eliminated several long-standing edge cases that could push systems into undefined states.

The result is a more stable aircraft, more believable atmosphere, and cleaner feedback when something goes wrong—with a new place to explore when you’re back on the ground.


🏠 NEW: The Estate (Explorable Interior)

You can now visit The Estate, a new fully realized interior location tied into the broader world.

  • Walkable interior space

  • Environmental storytelling elements

  • First step toward persistent personal/world locations

This is an early version and will continue to gain interactivity and narrative hooks over time.


🌪️ Turbulence & Atmospheric Simulation (Major Iteration)

We’ve completed a non-linear rework of the turbulence model, consolidating several experimental passes into a single, more controllable system.

  • Turbulence is now scaled back and shaped non-linearly

  • Introduced a new stochastic turbulence engine

  • In-cloud visibility variation is now driven by low-frequency stochastic turbulence

  • Turbulence aggressiveness now modulates correctly with scalar density

  • Rate damping in orbit patched and stabilized

  • Diagnostics clarified to better visualize turbulence state

This eliminates sudden unrealistic impulses while preserving the sense of mass and atmosphere—especially critical in Vieneo’s dense air.


🎮 Flight Controls & Autopilot

Significant under-the-hood work to improve predictability and recovery:

  • Pitch PID loop fully rewritten

    • Tested extensively with the T-19

    • Reduced oscillation and overcorrection

  • Autopilot now:

    • Properly kicks off on stall warning below scalarDensity 0.15

    • Releases control pressures cleanly when disengaged (keyboard users especially)

  • Control loops reset logic hardened

  • NULL rate handling corrected (no longer requires cockpit power)


🔊 Audio & Sound Physics Improvements

Several fixes here were motivated by rare but nasty edge cases (including the “Allie weird sound state” issue):

  • Sound attenuation corrected for pressure changes

    • ~6% attenuation shift when transitioning from 2.6 bar to 1.0 bar

  • Removed global Doppler pitch adjustment for external sounds

    • Thunder and fireworks now behave correctly

  • Ambient cockpit sound fixes

  • New installer for ionic audio components

These changes make sound behavior more physically grounded and prevent runaway audio states.


🧭 Diagnostics, UI & Feedback

Better visibility into what the sim is actually doing:

  • Added APN display to diagnostics

  • Gear state logic clarified:

    • Disagree states now correctly show amber (retracted) and red (extended)

    • Unknown positions now display as hashed

  • Turned off the 1/2 BANK message below computed stall speed

  • Diagnostics screen now more clearly reflects turbulence state


🛰️ Orbit, Commands & Systems

  • 000COMMAND00 now places you 500 km above the surface in a stable orbit

  • Fixed rate damping in orbit

  • Modulated control aggressiveness correctly with density

  • Reset several file handles to static to eliminate rare instability


🧹 Stability & Cleanup

  • Removed global doppler adjustments where inappropriate

  • Fixed several edge cases that could force invalid system states

  • General cleanup and consolidation across multiple experimental branches

  • Merged origin/develop remote-tracking branch cleanly into develop


✅ In Progress / Next Steps

  • Estate interactivity expansion

  • Additional turbulence diagnostics

  • Further refinement of sound occlusion and propagation

  • Continued tuning of control laws at extreme densities


As always, thank you for flying on the bleeding edge with us. Feedback—especially on turbulence feel and control response—is incredibly valuable right now.

More from Rise: The Vieneo Province

Other announcements

All news
Major update12 Sep 2026Deois on the Move: Navigation, Driving & Flight ImprovementsSince our August 18 Steam update, we've been working on how you travel around Vieneo—from finding a street in Deois to bringing an aircraft home. This major update brings together expanded city navigation, improved ground handling, clearer flight instructions, and a wide range of everyday fixes. Find your way through Deois Deois has received a substantial street-network update across Financial,…Game update13 Aug 2026Smoother Multiplayer Flight & Weapon TrackingThis update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. · Faster updates for nearby vehicles and high-speed encounters. · Smoother orbital rendezvous, formation flight, and docking. · Improved vehicle interpolation to reduce visual jitter. · More responsive missile guidance and weapon tracking. · Better handling of delayed, drop…Game update22 Jul 2026New Experimental Color Night Vision SystemWe’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province. The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is beneath the crosshair. This update is also a development experiment: the NVG system is our first feature created entire…