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Cold SweatNewsPUBLIC BETA #2 - SIGN UP NOW
Steam news

PUBLIC BETA #2 - SIGN UP NOW

Cold Sweat · published 16 Jan 2026, 16:01 UTC

All newsPlayers around this dateRead on Steam

REGISTER NOW

Registration is now open for Public Beta Test #2. Navigate to the Cold Sweat Steam page and click "Request Access". Be sure to add it to your wishlist as well!

WHEN?

Exact date is still TBD, but expect an acceptance email mid-February.

WHAT'S NEW?

Completed Features:

☑ More meaningful Base Module upgrades

☑ Scrapping system overhaul and more uses for scrapped items

☑ Map Modifiers for increased difficulty and better loot

☑ Simplified and more meaningful Danger system

☑ Trader Inventory overhaul

☑ Toggle Controls for Sprint, Crouch, and ADS

☑ Difficulty Settings (Lose Items On Death toggle, enemy HP and damage multipliers)

☑ Per-magnification scope sensitivity settings

Currently Working On:

☐ Enemy AI Improvements

☐ Improved tutorial

☐ Inventory / weight management

☐ Common material availability

☐ A few new surprises and systems

More from Cold Sweat

Other announcements

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Community30 Aug 2026👀 New Map Teasers 👀💻 DEV UPDATE 💻 Hello fellow survivors! I've been hard at work creating new maps for the full game. Once the new maps are mostly complete, I'll begin work on revamping the demo to match the beginning of the full game so you can have transferable demo progress for the full release. This will still be a few months out but things are coming along. Here are a few teaser screenshots for two of the…Community17 Aug 2026What’s Next For Cold Sweat?DEV UPDATE THANK YOU Thank you to everyone who has tried the demo and left feedback and bug reports. I’m really happy with where the game is at and am really looking forward to where it will be for the full release. DEVELOPMENT FOCUS The current focus is on making content for the full game and less on delivering demo updates and new features. I still plan on updating the demo with bug fixes and…Game update9 Aug 2026v0.6.3 FixesPATCH NOTES - v0.6.3 · 4:3 resolutions now properly scale the UI so menus don't overlap · Fixed an issue where stims didn't properly apply their values when entering a raid · Potential fix for invincible AI enemies that show repeated kill markers but don't actually die. I added additional logging to better identify the issue if its not fixed with this patch · Updated / corrected all Chinese tra…