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MilkraidNewsFirst Milkraid Demo Patch
Game update

First Milkraid Demo Patch

Milkraid · published 25 May 2026, 07:50 UTC

All newsPlayers around this dateRead on Steam

Hello Friends! The first update for Milkraid's Demo is now published. It fixes many of the bugs that slipped through as well as rebalances the game slightly to give the weaker characters a chance to shine in the meta.

Bug Fixes

  • Fixed score discrepancy between post game screen and the score submitted to the leaderboard, the score would keep counting after the milk reached 0 health leading the post game screen to show a number that was too high.

  • The player (in theory) can no longer get out of the bounds of the map by bunny hopping

  • fixed all instances I could find of sound still playing if fx was muted, all fx should follow fx volume now

  • Made the non elite cyclops enemy & frank enemy attack range lower (elite cyclops stays the same).

  • Exp gem collection range has been increased slightly by 15% to make it easier to collect exp in busy enemy paths while still requiring some skill in weaving around them

  • Bomber enemies exploding now count towards the player’s total kill count, this unfairly took kills away from minion builds, making them less viable when going for high scores

  • The music now stops playing during the chest jingle, so they no longer play over eachother.

  • The sound effect for spending gold sometimes didn’t work, it should work now.

  • The anticheat has been improved a bit

Balancing changes

Gameplay Changes

The difficulty is now a tad harder from 0-10 mins (increased spawns slightly), a tad easier between 10-20 mins and the same after 20 mins. Before this towers could not reach full potential because the enemies get too overwhelming before they can properly be levelled up. This change should hopefully make a lot more towers and buildings that need time to scale usable. A lot of you also said that there’s no stage where the player feels “OP”, and it feels like the 10 minute mark should be where that happens, this should hopefully make reaching the 10 min mark a lot more rewarding. And also make really good runs less chest-RNG based and more decision-based.

Character Changes

Raven - Basic attack now shoots 2 darts in a cone, and the damage per dart has been increased by 30%. Miasma (his ability) now also makes enemies receive 30% more damage from all sources while it is active.

Red bull - The projectile amount of his basic attack can now be levelled up, meaning it will do a lot more damage late game.

Steve - Damage lowered but can crit to avoid onion builds being forced to take very specific buildings every time.

Jack - Jack now also doubles the damage of all axe minions and himself during the ability, to fit with the rage theme.

Tower Changes

Stinky onion tower - Damage lowered but can crit to avoid onion builds being forced to take very specific buildings every time.

Archer tower - Crit scaling & damage increased (this should hopefully make it serve as the single target/chokepoint damage tower)

Ballista - crit scaling increased (this and the above crit change should hopefully make crit builds a viable strategy)

More from Milkraid

Other announcements

All news
Steam news3 May 2026Milkraid Demo Released!The day has finally come... The demo for Milkraid is released! Go play it and let me know what you think in the Discord! You can join the discord from the button in the main menu. Announcements about the rest of the development will be coming in the next few weeks :) Thank you for all of the support so far, and sorry it took so long! KartsDev <3Community6 Mar 2026Milkraid Demo News (6th March)Hello Milk Enthusiasts! I have some good news and bad news. The good news is that the game is coming along amazingly, feels better to play every day and the demo is mostly done! The bad news is that I have overestimated my ability to get the demo done by the 9th of March haha. It will take somewhere in the realm of “a few more weeks” for it to be ready, it’s hard to give an exact date right now…