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Dead as DiscoNews[Patch Notes] - 11 May Hotfix #1
Game update

[Patch Notes] - 11 May Hotfix #1

Dead as Disco · published 11 May 2026, 15:02 UTC

All newsPlayers around this dateRead on Steam

Early Access is out and we have our very first hotfix (the first of many updates to come!). Hearing your feedback and fixing bugs is what we are totally focused on right now. Even though we are sitting at Overwhelmingly Positive on Steam (thank you all soooo much!) we know we’ve got a lot to do.

Some highlights: We saw some issues with Hemlock we’d never seen before and your videos and clips are helping us track down the root causes. We watched people struggle with the meteors in Arora’s fight and realized we made a major oopsie there - that’s now resolved. People going crazy on custom challenges brought a whole list of issues to light that we’ve addressed.

This is just a start - we’ll continue to make improvements to the first time flow and make it smoother and easier to find the fun in Infinite Disco (in addition to everything on our roadmap). We are on a (brand new) mission to make this the most fun game you’ve ever played!

Gameplay:
- Possible fix for an issue where Hemlock sometimes wouldn’t correctly transition to his final boss phase (as well as added additional logging to help us debug this case)
- Possible fix where Hemlock could end up under the world if you hit him with a Drumstick Toss as he was transitioning to phase 3
- Arora's meteors are now more consistent when it comes to perfect dodging. Timing should be more generous and players will no longer get hit when they properly dodge
- Fixed a few rare cases where inputs would seem ignored (under the hood it was a problem with our gameplay system not finding a valid animation to play)
- Fixed a bug where the guards would not always play all the hit reactions they should during finishers

Custom Challenges:
- Fixed required ability names not always displaying when using the “Perform an ability a certain number of times” custom challenge objective
- Removed Leaderboards from custom challenges, these were not intended.
- Fixed enemies being able to spawn out of bounds during custom challenges
- Fixed an issue where Arora’s projectile attacks sometimes wouldn’t fire when spawned into a custom challenge
- Fixed an issue where enemies from a previous wave could re-appear during the next wave if one wave used a spawn pattern and the other did not
- Fixed custom challenges that use My Music not updating when their song is added/modified

General:
- Added an “Early Access” indicator element to the Main Menu UI
- Fans Per Second earned increased from 1 to 2 per second in Story and Infinite Disco to help players earn Fans faster
- Free Play is now the default tab when entering Infinite Disco
- Level Select now shows stars for completed levels and total challenge stars for Infinite Disco
- Boss remixes are now available in Free Play once unlocked in the Jukebox (after the record is purchased)
- Charlie’s Mixtape now plays by default in the Encore instead of being silent
- Infinite Disco - Added a warning text to let players know they need to set the tempo before the song can be saved, also added a requirement of setting a tempo/BPM value before saving, instead of prepopulating with default value of 120. Many players thought 120 was an auto-detected value. We do hope to get auto-detection in the future.
- Setting the Tempo in Advanced Editor now changes it in My Music when a song is initially added
- Fixed an issue where decimals weren’t working properly in My Music tempos
- Dialogue will no longer cut out music when set to 0 volume in Settings. The effect scales down with VO volume
- Added a new jingle sound for collectables
- Fixed a possible crash when launching for players using mods
- Fixed the slightly squashed visuals during the Hemlock Animated Boss transition
- Fixed delay in displaying leaderboards when gameplay is paused
- Fixed Infinite Disco arena reverting to the default arena sometimes
- Idol arenas now unlock in Infinite Disco immediately after the relevant challenges are completed, the player no longer has to exit and re-enter Infinite Disco in order for them to appear
- Fixed Drumsticks not displaying the correct material during gameplay

Localization:
- Fixed Ukrainian difficulty names so they fit correctly and no longer overlap on the level select screen
- Fixed “Wave Spawns” not being properly localized
- Fix a couple of cases where Japanese and Traditional Chinese characters appear as ?

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