Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MooselutionsNewsCamera Behavior Improvements on the Steam Deck
Game update

Camera Behavior Improvements on the Steam Deck

Mooselutions · published 14 Dec 2024, 16:10 UTC · build 16746285

All newsPlayers around this dateRead on Steam

I've been porting Mooselutions to iOS. This occasion made revisit the game's camera behavior on the Steam Deck.

I was never a fan of the player-centered camera on the Steam Deck version of the game. To be completely honest, it was thrown together rather quickly. Only after launching on Steam did I then realize the game has a player base on the Steam Deck. I scrambled to put something in as quickly as I could, knowing I would come back later and improve upon it.

The old camera behavior was rather simple. It placed the player in the center of the screen and simply drew whatever was around the player.

While this can work for many types of games, it's not ideal for a puzzle game like Mooselutions where it's very useful to see as much of the puzzle as possible. On the Windows and Mac OS versions where there is plenty of screen real estate, I just show the entire puzzle. I can't do that on the Steam Deck, however, because the game's artwork doesn't look good at smaller scales.

Thus a compromise was born. The new camera doesn't show the entire puzzle, but at least it's no longer tethered to the player. Instead of placing the player at the center of the screen, the camera moves with the player to reveal the puzzle in the area where the player moves.

I defined some hard edges for each level, spaces beyond which the camera can't move. This is helpful for keeping the puzzle in focus. You no longer have these situations where most of what gets drawn on the screen is outside of the edges of the puzzle.

If you haven't played Mooselutions on the Steam Deck, I now urge you to give it a try. If you like what you're playing, leave a review.

If the game gets enough reviews, it will trigger something in the Steam algorithm that makes them verify it for the Steam Deck, and it would be great to see the game with a Steam Deck verified rating on it.

More from Mooselutions

Other announcements

All news
Esports18 Nov 2024My friend Demetri plays MooselutionsWe talk about puzzle design with some interesting banter about user interface / experience design.Game update10 Nov 2024Steam Deck Graphics ImprovementsI was getting the game ready for Super MAGFest and the Turn Based Carnival sale, and I was testing one of my builds on the Steam Deck. I popped over to play some of my other favorite pixel art games (Axiom Verge specifically). I noticed the pixel art in that game and was impressed with how crisp it looked. I then took a second look at Mooselutions and figured something must be wrong because it…In-game event7 Nov 2024Juice the Moose UpdateSince Moosleutions got into both MAGFest and the Turn-Based Carnvial sale, I thought it would be nice to improve upon some areas of the game that I found lacking. The main thrust of the update has been the desire to add more "juice" to the game, to make it feel more lively. With that goal in mind, this recent update includes the following juicy bits: - A totally new set of player animations - A…